lemmyreader@lemmy.ml to Linux@lemmy.mlEnglish · 6 months agoWhat do I think about Lua after shipping a project with 60,000 lines of code? - Interview with lead programmer of the video game Craftomation 101.blog.luden.ioexternal-linkmessage-square13fedilinkarrow-up1106arrow-down14
arrow-up1102arrow-down1external-linkWhat do I think about Lua after shipping a project with 60,000 lines of code? - Interview with lead programmer of the video game Craftomation 101.blog.luden.iolemmyreader@lemmy.ml to Linux@lemmy.mlEnglish · 6 months agomessage-square13fedilink
minus-squareLlituro [he/him, they/them]@hexbear.netlinkfedilinkEnglisharrow-up8·6 months agoFun related fact: both Hades and Hades II are also mostly Lua scripts. And they ship the source code with both games so you can just go look at things like how fishing probabilities are implemented directly in the script.
Fun related fact: both Hades and Hades II are also mostly Lua scripts. And they ship the source code with both games so you can just go look at things like how fishing probabilities are implemented directly in the script.