I don’t mean Zelda: Tears of the Kingdom style “this game kind of asks to be broken and have its puzzles circumvented as a feature” stories, but more stuff like:

  • playing GTA while obeying all the traffic rules

  • playing Fortnite as a pacifist like in that one John Green youtube series on Hank Green’s gaming channel

  • a group inventing its own rules within a multiplayer game

  • driving around the race track backwards

  • collecting all the cabbages in skyrim and storing them in your house and having that be the only goal you care about

  • playing single player games as multiplayer ones

  • playing games that aren’t in a language you speak, and trying to understand it and its story and mechanics

  • playing a game with a wacky or unintended controls setup

  • self-assigning extra goals, like achievement hunting in ye olden days before achievements/trophies in the modern sense were a thing

And anything else along those lines.

Or your own personal speedrunning stories, too, especially if they’re funny, even though speedrunning has become its own big meta-game thing at this point, so most speedrunning is speedrunning done correctly/as intended in a way. Have any of you done speedrunning “incorrectly” somehow?

  • RockBottomBasement@lemmy.ml
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    2 years ago

    Sequence breaking in all of the Metroid games. Though in the latest title (Dread), the developers have anticipated that players will try to sequence break and get upgrades/abilities earlier than expected, EG killing Kraid using morph ball bombs in a cutscene.

    Funnily enough those same devs did not account for a certain sequence break that will show you killing another boss with an upgrade that you possible do not have yet (Corpius with the charge beam).