Yuritopiaposadism [none/use name]@hexbear.net to games@hexbear.netEnglish · 9 months agoHistorically accuratehexbear.netimagemessage-square15fedilinkarrow-up1100arrow-down10
arrow-up1100arrow-down1imageHistorically accuratehexbear.netYuritopiaposadism [none/use name]@hexbear.net to games@hexbear.netEnglish · 9 months agomessage-square15fedilink
minus-squarejjjalljs@ttrpg.networklinkfedilinkEnglisharrow-up3·9 months agoI don’t think all games are emulating slot machines. Chess, for example, has no random factor and no hidden information. Many games use random factors and other tricks to feel rewarding. I have a thesis that there’s a difference between s good game and a fun game. Something can be one, the other, both, or neither.
I don’t think all games are emulating slot machines. Chess, for example, has no random factor and no hidden information.
Many games use random factors and other tricks to feel rewarding.
I have a thesis that there’s a difference between s good game and a fun game. Something can be one, the other, both, or neither.