- cross-posted to:
- games@sh.itjust.works
- nintendo@lemmy.world
- cross-posted to:
- games@sh.itjust.works
- nintendo@lemmy.world
FINALLY!
Just wish we could use Wii controls. That was the best way to play prime. The switch remaster was okay, but not as good.
I feel like I’m the only one who prefers the original, gamecube controls. Playing through the switch remake, I played with the new controls for, like, 10 minutes before switching to the original control scheme and playing the rest of the game with it.
I’m with you on the Gamecube controls, tank controls are awkward but Wii pointing is more awkward. Although the best control scheme I used was a Steam controller on Dolphin (for the Wii version).
Nope, you’re not the only one. The Wii port of Prime wasn’t as well-tested as the original.
I prefer GameCube control for MP1 and 2 too.
Though MP3 did the wiimote control very well IMO (duh, it was made for it, but still, in this case it added something).
I have not tried MP1’s switch remake though, I only played the original MP and MP2 on gamecube and then Trilogy on the Wii.
Yeah, Switch pointer controls were pretty YMMV, simply because the joycons themselves aren’t nearly as reliable in that regard as the Wiimotes were.
The Wiimote worked with a pair of IR blasters to locate your screen. Joycons have no idea where your screen is. In that light, that they work as pointing devices at all is actually rather impressive.
Switch remaster has a motion controls option. I quite like it. Is that comparable to how it played on the Wii?
I guess you forgot about the Wii remote turning being too slow for fighting the hive queen
Yeah definitely have to turn up the sensitivity. The default level has you turning suuuuper slow.
I maxed it out and it was still slower than the GCN stick let you turn. Beating the bee boss thus relied on luck where it shouldn’t.
Can’t argue there!
I forgot what the setting was, but the mode with the littlest deadzone/bounding box was the way to go for me. Had the butt of the wiimote rested on my leg for stability and played the game like a joystick aimed at the TV.
Oh of course, anything else was unplayable
Oh man, Wiimote and nunchuck on Metroid Prime was incredible. So goddamn intuitive. You just… point at everything. I’ve actually been holding off on the remake because my one and only playthrough of MP1 was with the wiimote. It ruled.
Playing the original (GameCube) is also fun. For me neither control structure is the end all be all, I just preferred the Wii version.
The remake was visually good for the most part, but I think the original looks better overall.
I hope they release all 3 of the original primes with the remaster before 4 comes out, but I’ll still be playing my Wii prime trilogy 🤣
With Primehack you can play the OG prime series (I think the Wii U version?) on PC with a controller for dual joystick control like a modern FPS, or even m+k. It also runs well on steam deck, I have it on mine. It’s very excellent, highly recommend.
Prime is why Nintendo needs to embrace VR.
Prime VR would be my JAM!
There are some forks of Dolphin that support VR.
I’m actually still trying to get one to work… might need to step back and make sure I can get base Dolphin to run it first!
Quite odd that this is supposed to come to Switch just about when the next console will probably release. I wonder whether this will be the switchover (ha!) title akin to Twilight Princess or Breath of the Wild.
No doubt it will come to both consoles. I just wonder what upgrades there will be on the new console.
I’m guessing a single release, and the game being used to show off the backwards compatibility features of the next system. Probably the usual 800p-900p 30fps on Switch and something higher when slotted into a Switch 2.
30fps would be a joke on the normal switch. All the Metroid Prime games are running at 60, even the MP Remaster. I’d be surprised if 4 would run at 30.
Were at the end of the generation, this game has been in development for years. If there’s a time where the devs really know how to use the hardware to its full potential, it’s now.
I can’t believe this is a real game I might get to play one day. The trailer doesn’t even look that good, I’m just excited the project survived.
Some serious halo vibes. Are all the prime games like that?
Halo is more “figuring out how to defeat this room of enemies IS the puzzle” whereas Metroid’s puzzles are platforming and figuring out how to apply this new item to the areas you’ve already visited, and there just happen to also be enemies to fight.
This trailer definitely looked more halo then.
Probably because looking around a room doesn’t make a good trailer.
Visually maybe but not gameplay wise. They are very much Metroidvanias (that genre isn’t called that by chance) where you collect gear to open up the maps more and more and shoot aliens on the way.
I really loved Prime 3 on the Wii. One of the few shooters that played well on there. I got the trilogy when that was ported but got stuck somewhere in the first game. Was too proud to look up a walkthrough.
Ah. The game I bought a switch to play, just in time for the following generation.
Besides the low resolution, those don’t look like Switch graphics to me.
Devs tend to go with simplified or cartoony graphics for legibility on the small integrated screen, but that’s just an art style choice. Doesn’t look too far off from Xenoblade 3, especially given polygons will be saved by not having to render a mile out. Or consider that Doom 2016 runs decently on the Switch.
I thought that too. But this is the end of the consoles life and devs now know every trick. Also the areas in the trailer are pretty limited, so it’s a bit less taxing than an open world game for example.
Meh.