I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

  • ThyTTY@lemmy.world
    link
    fedilink
    English
    arrow-up
    68
    arrow-down
    1
    ·
    5 months ago

    First thing that came in to my mind was Gears of War with its specific third person view and hiding behind covers. I don’t think it was the first game with that mechanic but the most influential one

    • Katana314@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      arrow-down
      1
      ·
      5 months ago

      The term I refer to is “hiding behind cover” singular - so when I hear “hiding behind covers” I think of the COG seeing locusts, getting scared, and wrapping themselves up in blankets. Lol

      • mPony@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        1
        ·
        5 months ago

        when I hear “hiding behind covers”

        Operation Blanket Fort

    • RBG@discuss.tchncs.de
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      4
      ·
      edit-2
      5 months ago

      Third person view in an FPS (first person shooter) type of game was first seen in the first Lara Croft game, I think?

      • sp3ctr4l@lemmy.zip
        link
        fedilink
        English
        arrow-up
        1
        ·
        5 months ago

        If you are attempting to ask which game popularized 3d, third person shooters, then yes, the original Tomb Raider is probably the most early, widely popular game that popularized this.