Black Myth: Wukong’s first week of sales numbers are in, and they firmly inhabit “Don’t take a big sip of coffee before you look at them” territory. 10 million units sold, which, as industry analyst Daniel Ahmad pointed out on X, “The Everything App,” is a record-breaking performance that leaves some of the biggest releases of the past few years in the dust.
For perspective, here are some comparative numbers:
- Hogwarts Legacy: 15 million in three months
- Elden Ring: 13 million in one month
- Cyberpunk 2077: 13.7 million in one month
- Baldur’s Gate 3: 20+ million in five months
- Helldivers 2: 12 million in three months
The only game that comes close is Palworld’s 19 million players in two weeks, a mark that Black Myth: Wukong seems on track to surpass. It’s a sales figure that lines up with Wukong having leapfrogged the competition to be the #2 most-played game in Steam’s history by concurrent players. Before that, it was also the most wishlisted game on the platform after The Day Before met its ignominious end.
Where are the sales coming from? I would guess the majority are coming from within China?
I guess I’m just surprised that a Wukong game would be such a hit with westerners, especially in the very saturated soulslike genre. I also haven’t seen anyone say anything about the game other than “it’s a soulslike”, so I’m wondering what’s resonating
Honestly I think it’s just the visuals resonating here in the US. It’s a really beautiful game to look at, and the Chinese art and architecture and landscapes aren’t something you see very much in western games.
From what i seen its more like a character action game (like bayonetta) with rpg elements than a soulslike
Thanks. I thought so