Playtron are quietly building up their Linux-based PlaytronOS behind the scenes, and not only have they released their first Alpha but they've pulled in another investor too.
SuiPlay0X1 runs Playtron’s device-agnostic gaming operating system, enabling gamers to play both Web3 and Web2 games across PC and mobile.
GamesBeat have some more details, noting it will have "native Sui blockchain integration via zkLogin and Sui Kiosk SDKs, enabling asset ownership directly connected to a device’s account system for the first time in the gaming industry
What is a web3 game? Something that allows you to grind for NFTs?
Web 3 games are simply ponzi schemes hidden behind a super grindy game. As far as I know, none of these games actually produce anything of value from the labor put into them, so the payouts must come from new money entering the scheme.
Yep, they literally cannot work any other way than as a ponzi scheme. Because the people “earning” want to take more money out of the system than they put in, and the company is taking money out as well just to keep the game running and the employees paid, as well as to make a profit. So you need substantially more suckers buying into the system than the money that is being paid out.
Eventually, somebody is gonna be left holding an empty bag.
The big thing I’ve seen for gaming is the idea that you can have tokens not tied to a specific game. Like maybe an achievement gotten in resident evil unlocks a cool skin dead by daylight.
Or you could implement something like Sword Art Onlines’s item/skills system where they attached to a user and not a server, and servers can choose which ones to implement in their version of the game.
Of course its also possible it could be sold second hand, so maybe you think the Christmas skin of a popular character is stupid and will never wear it, but someone else just missed the event. You could sell/gift it to them, because the entitlement is yours to do whatever you want with it. Maybe you just hate the hell out it so much you offer a ton of cash just lock them all up. Idk this part of it just not my jam tbh
But why honor other companies tokens? Hell why honor your old tokens? You make the effort to create assets in your new game, are you going to just give it to a limited number of players who play both game for free, or resell it to all players? If you buy an nft for a game that then gets ignored, was it any different then a DLC, or using the steam market place to trade the item? After all i have read i don’t see where this helps players at all, and for companies, the only benefit i can see is if they pump and dump their players.
Maybe you see your game as spiritual successor to a previous game and want to honor player previous progress or achievements in the previous game.
Maybe you accept third party assets and need some market for those assets, and NFTs can represent a legally binding proof of ownership of that asset.
Maybe you want keep your live service relevent by having your assets transferable among a larger ecosystem of games.
It is very much like the steam market place but unlike steam items you do actually own it, steam can’t legally shut down your account or block you from transferring that ownership after the fact.
But yeah its just a tool no idea what all game makers will want to do with it.
What is a game that brands itself as a web3 game (not a game that just uses blockchain tech but specifically calls itself web3) that isn’t also play to earn.
Totally optional features that come set up by default are not really optional unless they’re opt-in from the start. Most users are not savvy enough to figure out how to disable that kind of stuff.
I would say it’s worse than that. Like knowing that you are selling exp boosters changes the calculus on how exp is earned. If the game played smoothly, there would be no need to sell the boosters and creating the eco system to support it would have been wasted. A system where certain items are nft based would push for these items to be better then the non nft items both for expectation of value, and to raise the trade value to siphon from. This already happens with games with dlc cosmetics. The gear in the games looks increasingly shit compared to the DLC. And that is a natural consequence of polluting the game space.
Linux is free and open source software ecosystem. It’s like handing people free brushes, canvases and paints - sure, removing the financial hurdles may enable talents otherwise unable to afford indulging their artistic streak, but you also can’t really prevent anyone from painting awful bullshit. Best you can do is not give them attention or a platform to advertise their stuff on.
That’s the price of freedom: It also extends to assholes. We can’t start walling off Linux, so the best we can do is individually wall them off from our own life and hope enough other people around us do it too.
Oh dear.
What is a web3 game? Something that allows you to grind for NFTs?
Web 3 games are simply ponzi schemes hidden behind a super grindy game. As far as I know, none of these games actually produce anything of value from the labor put into them, so the payouts must come from new money entering the scheme.
Yep, they literally cannot work any other way than as a ponzi scheme. Because the people “earning” want to take more money out of the system than they put in, and the company is taking money out as well just to keep the game running and the employees paid, as well as to make a profit. So you need substantially more suckers buying into the system than the money that is being paid out.
Eventually, somebody is gonna be left holding an empty bag.
To me, the term “Web3 games” sounds like they’re trying to make a knockoff of Cookie Clicker with NFTs.
They are
yes
The big thing I’ve seen for gaming is the idea that you can have tokens not tied to a specific game. Like maybe an achievement gotten in resident evil unlocks a cool skin dead by daylight.
Or you could implement something like Sword Art Onlines’s item/skills system where they attached to a user and not a server, and servers can choose which ones to implement in their version of the game.
Of course its also possible it could be sold second hand, so maybe you think the Christmas skin of a popular character is stupid and will never wear it, but someone else just missed the event. You could sell/gift it to them, because the entitlement is yours to do whatever you want with it. Maybe you just hate the hell out it so much you offer a ton of cash just lock them all up. Idk this part of it just not my jam tbh
But why honor other companies tokens? Hell why honor your old tokens? You make the effort to create assets in your new game, are you going to just give it to a limited number of players who play both game for free, or resell it to all players? If you buy an nft for a game that then gets ignored, was it any different then a DLC, or using the steam market place to trade the item? After all i have read i don’t see where this helps players at all, and for companies, the only benefit i can see is if they pump and dump their players.
Maybe you see your game as spiritual successor to a previous game and want to honor player previous progress or achievements in the previous game.
Maybe you accept third party assets and need some market for those assets, and NFTs can represent a legally binding proof of ownership of that asset.
Maybe you want keep your live service relevent by having your assets transferable among a larger ecosystem of games.
It is very much like the steam market place but unlike steam items you do actually own it, steam can’t legally shut down your account or block you from transferring that ownership after the fact.
But yeah its just a tool no idea what all game makers will want to do with it.
It’s all too common when anti-crypto people don’t understand crypto101.
Then please, enlighten us!
What is a game that brands itself as a web3 game (not a game that just uses blockchain tech but specifically calls itself web3) that isn’t also play to earn.
It’s all too common when anti-phrenology people don’t understand phreno101.
The devs have said in the discord that ceypto features will be totally optional, theyre only there so they could have a partnership with sui
Totally optional features that come set up by default are not really optional unless they’re opt-in from the start. Most users are not savvy enough to figure out how to disable that kind of stuff.
I would say it’s worse than that. Like knowing that you are selling exp boosters changes the calculus on how exp is earned. If the game played smoothly, there would be no need to sell the boosters and creating the eco system to support it would have been wasted. A system where certain items are nft based would push for these items to be better then the non nft items both for expectation of value, and to raise the trade value to siphon from. This already happens with games with dlc cosmetics. The gear in the games looks increasingly shit compared to the DLC. And that is a natural consequence of polluting the game space.
From what ive understood itll be opt-out. (Except for on the sui)
The simplest way to opt out is to “install any other OS instead”.
Why, Linux?! It is said that you would destroy the Blockchain, not join it!
Linux is free and open source software ecosystem. It’s like handing people free brushes, canvases and paints - sure, removing the financial hurdles may enable talents otherwise unable to afford indulging their artistic streak, but you also can’t really prevent anyone from painting awful bullshit. Best you can do is not give them attention or a platform to advertise their stuff on.
That’s the price of freedom: It also extends to assholes. We can’t start walling off Linux, so the best we can do is individually wall them off from our own life and hope enough other people around us do it too.
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But it’s got blockchain!
(does that actually still get any vc excited nowadays?)
Just say its an LLM AI blockchain
Crypto is past the hype cycle and into the actually useful phase of that phony graph.