The format of these posts is simple: let’s discuss a specific game or series!

Let’s discuss the Monster Hunter series. What is your favorite game? What aspects do you like about it? What doesn’t work for you? Are there games that gave you a similar experience? Feel free to share any thoughts that come up, or react to other peoples comments. Let’s get the conversation going!

If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).

Previous entries: Persona, Monkey Island, 8 Bit Era, Animal Crossing, Age of Empires, Super Mario, Deus Ex, Stardew Valley, The Sims, Half-Life, Earthbound / Mother, Mass Effect, Metroid, Journey, Resident Evil, Polybius, Tetris, Telltale Games, Kirby, LEGO Games, DOOM, Ori, Metal Gear, Slay the Spire

  • wirelesswire@lemmy.zip
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    3 months ago

    I started with World, and put hundreds of hours into that and Rise, plus their expansions. I tried the GU demo on Switch, but it felt too clunky.

    The thing that hooked me was the first large monster you hunt, Great Jagras. He’s a pushover for any hunter with even a slight amount of experience, but for me as a new player, it was an epic battle and I certainly didn’t expect that much intensity that early in the game. I also liked how even after you had a monster on “farm status” a hunt could still easily go from good to bad if you weren’t careful. It emphasized that these monsters were incredibly dangerous, and even seasoned hunters could be in trouble if they get too cocky. It also helped keep farming more interesting as you needed to pay attention if you wanted to be successful.

    Overall, I like the… world, in World more, but the gameplay mechanics and combat more in Rise. In World, the maps were larger, with more detail and felt more alive. I also liked the tracking aspect, and was disappointed that aspect didn’t make it to Rise. It felt like you were actually hunting your target, instead of just sprinting to their location on your doggo friend and beating them up like in Rise.

    I’m definitely looking forward to Wilds releasing next year.

    • ziviz@lemmy.sdf.org
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      3 months ago

      I liked world most too. It has several things rise is lacking. One of which is a serious threat imo. Like, the first time my party ran into anjanath. It just exploded out of some shrubbery and most of his attacks were insta kill. Just having this random threat helped with the world building, suspense on hunts and also gave a clear milestone when you finally get the hunt to take him down. Then there was blood puppy or bazelgeuse, they are all super memorable because of how much of a passive sorta threat they were.

      • SuperSaiyanSwag@lemmy.zip
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        3 months ago

        I think that’s how most people feel about their first monster hunter. I played Tri Ultimate first and I feel like games have been easier since then.

  • XNX@slrpnk.net
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    3 months ago

    Ive put hundreds of hours into monster hunter portable 3rd with the english patch. Also played a decent amount of Rise and will be playings Wild when it comes out

  • knokelmaat@beehaw.orgOP
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    3 months ago

    I’ve never played these games. It all just feels extremely overwhelming with the large amount of menus and systems. I’m also unable to focus on long games (I also have issues with long open world games like Breath of the Wild for example), so that is another thing that pushes me away. But the idea of a cosy grind while listening to podcasts does interest me.

    However, I have seen the film: an absolute masterpiece in the “bad film genre”. Just beautifully brainless action, similar to the amazing Resident Evil films of the same creator.

    • Megaman_EXE@beehaw.org
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      3 months ago

      I’ve only played a bit of 4 and lots of worlds. I really loved the additional stuff to do in worlds. I was enthralled by the exploration and little collectible stuff as much as the actual combat. I do feel like it’s a lot of fun with friends. Playing with Randoms feels scary lol.

      I’ve been trying to finish iceborne at some point but I hit a brick wall at frostfang barioth for a long time and then got distracted with other games. I’ve been meaning to go back and finish but u have a feeling the next title will come out before then. I haven’t even gotten around to rise yet lol!

    • xep@fedia.io
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      3 months ago

      A single play session isn’t actually all that long, as others have said. It’s about 25-50 minutes depending on how familiar you are with the monster. You also don’t have to interact with all the systems at once initially, pick one thing and try it out. There’s no real penalty for failing besides having to re-do the mission that you failed.

    • Rai@lemmy.dbzer0.com
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      3 months ago

      I started with 3rd and I completely agree with you. It’s so confusing and shit to get into, I technically started with the first PSP game but I played for like 40 minutes. Then I met a friend who became be first friend and he taught me how to play, and I ended up LOVING the games. They’re all some of my favorite games now. GU is my favorite. World is second. 4u is third.

    • Chloyster [she/her]@beehaw.orgM
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      3 months ago

      Similar boat. I’ve tried with friends on numerous occasions and it’s never clicked for me. I will say MH rise and the wolf mounts and weird grapple shot thing got me the closest to getting into one. The movement those 2 afforded made the game feel better to me.

    • Ashen44@lemmy.ca
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      3 months ago

      That’s totally fair, Monster Hunter is infamous for its utterly terrible onboarding process. If you ever decide that you want to really figure out Monster Hunter, there’s two options I always recommend.

      The first is incredibly simple: get someone who knows the game to play with you. They can walk you through what does and doesn’t matter, and help you get used to the game with someone there to keep you engaged.

      The second option, if you don’t have a MH friend or don’t want to play with other people, is a simple process you can follow which I’ve found tends to work for getting people through the early game confusion:

      First, ignore the constant tutorial popups. They’ll be there in the hunter notes in your menu at any time, and most of them don’t matter until after you figured out how to literally play the game at all.

      Second, find your weapon. Every weapon type in Monster Hunter plays very differently. The weapon that sounds the best to you might not be the weapon that feels the best to you. Once you unlock the training area (I think it happens before your first quest even) just go in there and pick a weapon from your box and start slapping shit. If you don’t like that weapon, pick a different one and rinse and repeat until you’ve found the one that speaks to you.

      Finally, just start playing! I find things make way more sense when you actually experience them rather than just reading about them or watching someone else experience them. Just start playing and eventually all those complicated systems will click and you’ll wonder why you ever had a problem!

      A common joke in the Monster Hunter community is that everyone loves monster hunter, they just haven’t played it long enough to realize it yet! I hope you give the series another chance someday because it’s really something special!

      Regarding the movie, as a terrible movie fan I agree, it was a fantastic watch! As a Monster Hunter fan however, ohhhhhh boy was I screaming at my TV! WHY did they give gore magala a beard?!?!?

  • mtlvmpr@sopuli.xyz
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    3 months ago

    I just started playing Stories yesterday in order to learn Japanese. It’s wild how different some of the names are. Hopefully the language barrier will keep me occupied until Wilds is released.

    I’ve been playing since Freedom 2 and have played almost all of them to at least village completion. Exceptions are Tri and Frontier(s?). Def my favorite series by far and even if they have had their failed experiments, I’m glad they tried them.

    I’ve tried fair share of clones as well but they usually don’t hit the mark.

  • Lumu@lemmy.blahaj.zone
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    3 months ago

    I’ve only played World so far but I really enjoy it. At its core, it has some of the funnest combat of any game I’ve played. However, it’s one of those games that tries its hardest to keep the fun part away from you, at least in the first ~15 hours.

    They cover up the actual gameplay with convoluted, stereotypical RPG-ness to the point where it feels like a parody of RPGs. Constant crafting and item gathering with inventory management, overly busy and clunky UI, an unskippable videogame story (genuinely this describes the entire story, there is nothing more to say about it than that it is a videogame story).

    I know everyone compares these games to Dark Souls, but I have to admit the multiplayer is like Dark Souls’ in the sense that it is also extremely bad. You can’t play with your friends during those missions in the first 15 hours until you ALL solo run to the monster and watch a cutscene first after starting the mission. Why? This has made playing with my friends so miserable and I feel embarrassed explaining the system to them.

    It also has microtransactions to change your character appearance and get some skins which is ridiculous and should always be made fun of. If Street Fighter 6 is any indication of how awful the microtransactions in Wilds will be I may just have to skip it.

    I push through all this because when you do finally get to just do the monster hunting part, it’s incredibly well done. The maps are beautiful and fun to explore, the weapon combos have crazy depth and all sorts of hidden mechanics to learn, and the monsters themselves have great animations. But it’s exhausting to push through it sometimes.

  • blindsight@beehaw.org
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    3 months ago

    I have a slightly different perspective as someone just starting Rise as my first ever experience with this series.

    Holy shit, the tutorials are terrible. Massive info dump walls of text explaining too many systems at once, cryptic warning messages to confirm you want to dismiss the tutorials are extra confusing… And despite the massive info dumping, they don’t even tell you everything you need to know to complete the tutorial missions as you complete them. When you go to trap your first monster, there’s no tooltip to teach you how to use items in the “how to trap” explanation or NPC dialogue. I needed to google it.

    And no ability to pause in a singleplayer game? I googled some explanation about pause being on one of the menus, but I couldn’t find it. Thankfully, suspending the game on a Steam Deck pauses it, so it’s playable.

    Also, why was I given massively OP equipment and piles of loot just for logging in? The entire early game is now so easy that it’s not fun. I’m only 3 tutorials + 1 “real” mission into the game, so I’m going to try starting over without the EZ-mode loot and give it a second chance, but so far, I’m not impressed.

    If I’d bought this through Steam, I’d have refunded it already before the 2-hour playtime window closed.

    TL;DR: Terrible new-player onboarding has me questioning if I should push through.

    • all-knight-party@fedia.io
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      3 months ago

      It’s really the kind of game that either requires a significant in-game tutorial and very long ramp up (and you’re right, even with all the info in the current tutorial it’s not all inclusive) or it requires someone to bounce questions off of, which is the far superior way to learn, even though it’s far less accessible.

      Once you’ve learned it, though, I actually don’t think it’s all that complicated, it’s just such its own beast that someone coming from nothing would have a hard time wrapping their head around the whole loop and all of the systems, but once you do one time it’s like riding a bike.

      The pause menu in Rise is if you press start, it’s the bottom option on one of the menu tabs, it’ll only show mid mission, so trying to find it in the village is pointless. But if you found a workaround that works too.

      Also, yes, the free game breaking gear with no clear indicators is fucking stupid. I understand why it exists, but it trivializes the experience for so many new players due to the way its implemented that I think it should never have been created. I get wanting to get to end game fast if you’ve done it before, but the consequences are absurd.

    • Blueberrydreamer@lemmynsfw.com
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      3 months ago

      Yeah, I’m hoping they finally figure out the tutorial balance in Wilds. Earlier games had next to nothing for tutorials, and you pretty much had to look outside the game to even understand the basic movesets of the weapons, much less how things like skills work. I think they overcorrected with the recent ones though, it’d be nice if they could get a little better about introducing information in the world instead of constantly stopping the action to make sure the player sees it.

      But yeah, absolutely do not use the OP armor, you’ll only ruin your fun and then have a really hard time once you get to the real fights. The main reason to use it would be to power through low rank if you’ve done it on another platform or something.

  • LallyLuckFarm@beehaw.org
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    3 months ago

    MH4U on the 3ds was my first introduction and I actually kinda miss being able to quickly tap the items that were up on the touch screen to use them. World on PS and Rise on the switch scratch the itch but I was visibly upset that tracking didn’t make it into Rise; it was just a great mechanic and it felt extra satisfying to build out the monster knowledge, and it added some wonderful depth to the gameplay.

    I’m not really all that crazy about the fort defense mechanic in Rise, I’d genuinely skip it if I could.

    As much as I enjoy the series and still play it, there’s a certain amount of ennui that I’m experiencing when it comes to hunting Jaggis and the rest of the same monsters every time. New mechanics help to make up for it by having the hunt be slightly different, but wow what I wouldn’t give for a totally new experience playing Monster Hunter.

  • hiroyt@lemmy.sdf.org
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    3 months ago

    I’ve started the serie with MH Freedom on PSP. Too overwhelming for a first play (timed mission, needing to find the monster, weapon sharpness?) , I left it aside.

    Few years latter we started MH 4 on switch with a friend. Beeing more motivated to play it as we were two, I took more time to understand it and play with the various weapons and Oh god it clicked ! The combat system is so deep, you have so many options, then there is the monsters, majestous beast giving you a tough battle !

    From there I followed with MH World and it’s improvement on about everything and finally Rise. Battle in rise are so fun, you can play on the ground or in the air or both, every one of the 14 weapon type has sub choices in how you want to use it, making your own way to play the game.

    It is definitely one of my favorite franchise and I’d really like to try wild when it comes out :)

    • brognak@lemm.ee
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      3 months ago

      MH4U (on 3DS) is what got me hooked! Still maybe my favorite, it just had an obnoxious amount of content. Still have my CirclePadPro around somewhere…

      • hiroyt@lemmy.sdf.org
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        3 months ago

        Oh man I wanted the circle pad so much, but I had the 2ds :'(

        Game changer when I played MH World with 2 joystick!

  • Drew@sopuli.xyz
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    3 months ago

    The only one I’ve played is generations on switch, it was fun! I played it last year but there were still some people to co-op with.

  • burgersc12@mander.xyz
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    3 months ago

    My favorite??? Thats tough, started on the PSP with with the three up to MHFU, and have played just about all of them since. The best would probably be MH4U, I’m a big fan of the older style gameplay. World and Rise are fun, but they feel a lot different, a bit too many changes for my taste

  • Eiri@lemmy.ca
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    3 months ago

    People have tried to get me into Monster Hunter several times, with little success. There’s just a lot of work involved.

    Lots of crafting and farming, and once you’re ready, the fight itself is a lot of work. It takes a long time due to large HP pools.

    There are a zillion builds, and the story isn’t exactly deep enough to engage me despite the shortcomings. To me, it’s basically Elden Ring, but with the aspects I don’t like turned to 11.

  • Dutczar@sopuli.xyz
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    3 months ago

    I played the 3DS one (unless there more) as one of my first 3DS games, and I just couldn’t get into it. To put it simply, it wasn’t clear what I should be doing, even when I understood and did the objective.

  • Ashen44@lemmy.ca
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    3 months ago

    lets goooooo, my favourite franchise of all time! Techbically, my first monster hunter game was tri on thr wii, when I was a wee bab. I say technically because I was a tiny idiot and I did not know how to do quests so I just spent hours wandering around moga woods in free roam, just hanging out. I still had an absolute blast doing it though!

    The game that really got me into the franchise though, and my favourite game, would be world! I just love the incredible attention to detail, and the clear love that went into designing everything! I have more hours in rise because that’s the game my friends all play, and it’s a phenomenal game no doubt, but I always find myself creeping back to World.

    The next game, Wilds, is looking like it will far surpass World for me though, the 2025 wait is killing me! The gamescom previews really showed that they have been listening to thr community, and are making the monster hunter game we’ve all dreamed of.

    That’s one of my favourite things about the monster hunter teams in fact, that they clearly know how to learn from their previous works! I would readily argue that every generation has been an overall massive improvement over the previous one. I say generation rather than game, because comparing Rise and World is rather unfair. They’re two different games made by different teams for different hardware with different goals in mind, and if you ask me they both achieved their goals spectacularly, no matter what some nerds will say about Rise… Grouping them both into 5th gen and looking at the series by generation, each one has so far been an improvement in nearly every aspect, and I think that’s an amazing track record. That is why I am willing to put my wholehearted trust in the monster hunter teams that they will absolutely deliver with Wilds and any games after that.

  • Match!!@pawb.social
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    3 months ago

    monhun could be so good if they made it a little more soulslike instead of instanced fights and menus