im super excited for this game. I loved the Links awakening remake for Switch. This looks to be the same Cozy type of Experience.

  • LaGG_3 [he/him, comrade/them]@hexbear.net
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    3 months ago

    Damn, this thing’s a week and some change away. What the fuck happened to September?

    I like how they’re combining the Link’s Awakening remake style with the gameplay design of the other Switch Zeldas

  • Canis_latrans [comrade/them]@hexbear.net
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    3 months ago

    Yeah I’m super pumped about this game. Everything looks like a win and I’m excited to try the new Zelda mechanics of game breaking puzzle solving with older era dungeons

  • HumongousChungus [she/her]@hexbear.net
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    3 months ago

    looks like it will be fun, but I’m still waiting on Punished Zelda in a 3D adventure. I’m excited to see the multi-item system, though, I always felt 2D adventure games with distant milestones for new items or abilities didn’t match up with the pacing I’d want

  • graymess [none/use name]@hexbear.net
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    3 months ago

    Love the concept and presentation on paper. The pessimist in me expects the execution to be akin to Scribblenauts where once you have a practical solution to a problem that’s all you’ll use for 90% of the game. Also tapping through a long list of items instead of typing out the name of one sounds equally awful. I’m hoping it’s better than my assumptions.

    • LaGG_3 [he/him, comrade/them]@hexbear.net
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      3 months ago

      They were talking about the game on Remap Radio, and Patrick mentioned that he was spamming this summoned kese swarm to beat a boss instead of doing the “intended” puzzle solution.

      I’m guessing with the BotW style design, you can kinda find a hammer to smash all the puzzles if you really want to.