• ampersandrew@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    3 months ago

    They’re typically optimizing for fidelity and performance ahead of install size. Multiple LODs can balloon an install size quite quickly, but they’ll give you better bang for your buck in other areas, and storage space is a concern that dissipates more in time, as you upgrade to newer machines.

    • ouch@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      3 months ago

      I have seen this theory floated a few times. The problem is that reading uncompressed files from disk can often be slower than reading less data and decompressing it on the fly efficiently. Would be interesting to see actual studies of this for common game data.

      • ampersandrew@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        3 months ago

        It was faster to load the higher resolution data back in the early 2010s on HDDs, so I don’t imagine it got any better for using compression now that we’re on SSDs.