[Legal question] It is allowed to use actual video games for training AI that can play them?

  • howrar@lemmy.ca
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    5 months ago

    Reinforcement learning research has been using Atari games as standard benchmarks for over a decade now and no one has faced legal issues yet.

  • mkwt@lemmy.world
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    5 months ago

    (not a lawyer). If you bought the game copies that the AIs are playing, then it seems like you’re not making a copy of the game just to have the AI play it.

    That kind of assumes that your AI is playing the game through a mechanism like AutoHotKey, generating keyboard or controller inputs that pass through the operating system to the game.

    If your AI hooks into or modifies the game code to “play”, then it could run afoul of anti-reverse engineering clauses that are common in the click through license agreements. Those clauses may not be enforceable in your jurisdiction. Legal results on anti-reverse engineering clauses are kind of mixed in the United States.

    Edit: for reference, there was a software called “Glider” that played World of Warcraft for you, so you don’t have to grind to level up. Blizzard absolutely hated the makers of Glider, but it stuck around for a long time, before it was ultimately sued into oblivion.

  • pastermil@sh.itjust.works
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    5 months ago

    Not a lawyer

    Should be fair use under most circumstances.

    However, with online multiplayer, you’d be at the mercy of whoever’s running the server, and usually they’d hate bots in any way and form.

  • Jancornwell@lemm.ee
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    2 months ago

    Yes, using actual video games to train AI that can play them is generally allowed under certain conditions, such as adhering to the game’s terms of service and ensuring compliance with copyright laws. Many AI researchers use game environments like those provided by OpenAI Gym or similar platforms for training, as these are explicitly designed for such purposes. For more details, visit http://dresstoimpress-codes.com/.