Xatolos@reddthat.com to Games@lemmy.worldEnglish · 2 months agoMicrosoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hourwww.tomshardware.comexternal-linkmessage-square207fedilinkarrow-up1448arrow-down144cross-posted to: gaming@lemmy.zipgaming@beehaw.orggames@hexbear.net
arrow-up1404arrow-down1external-linkMicrosoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hourwww.tomshardware.comXatolos@reddthat.com to Games@lemmy.worldEnglish · 2 months agomessage-square207fedilinkcross-posted to: gaming@lemmy.zipgaming@beehaw.orggames@hexbear.net
minus-squareNexy@lemmy.sdf.orglinkfedilinkEnglisharrow-up12arrow-down3·2 months agoWhat!? Why the games don’t just run locally
minus-squaremojofrododojo@lemmy.worldlinkfedilinkEnglisharrow-up49·2 months agothey’re streaming world data. I shudder to think about the size of the entire dataset.
minus-squareorangeboats@lemmy.worldlinkfedilinkEnglisharrow-up6·2 months agoAre the streamed data stored in a local cache? Surely the bandwidth costs are going up to the sky with the server sending data to every single player.
minus-squarecimmerian@lemmy.worldlinkfedilinkEnglisharrow-up3·2 months agoFrom what I’ve heard, yes. They’re storing data in cache for frequently charted areas
What!? Why the games don’t just run locally
they’re streaming world data. I shudder to think about the size of the entire dataset.
Are the streamed data stored in a local cache? Surely the bandwidth costs are going up to the sky with the server sending data to every single player.
From what I’ve heard, yes. They’re storing data in cache for frequently charted areas