- cross-posted to:
- gaming@beehaw.org
Sub Zero was kinda disappointing, I think partly because the mystery of what might be down there was already basically known. I wonder if the magic of the original was that sense of discovery, and if they can find a way to either recapture that or do something new to add mystery back in.
I liked SZ, but it didn’t have the same feel. My take is it is too cramped. In the original you had large expanses that often had leviathans. Open ocean was the scariest feeling. Part of the cause for the cramped feeling was the large overworld ice sheets which broke up the swimming gameplay, and felt very restricting.
All that said I loved the seatruck, and there are a bunch of improved mechanics and items introduced in SZ that have since been backported into vanilla Subnautica.
My take is similar, that the problem with BZ is that it was too cramped, but I hated the Seatruck because it was a big part of that cramped feeling. It’s too big for the Seamoth style controls it uses but too small to be a functional mobile base like the Cyclops. The Cyclops of course wouldn’t fit in BZ but that’s a problem with BZ’s map not the Cyclops.
The new base modules were good though.
Fuck yes! Subnautica was such an excellent game, the sense of exploration and discovery in it is unmatched by any other game.
there was a video years ago that made the interesting point that exploring, cataloging the ecosystem and gathering, crafting resources kinda exist alongside but separate from one another. I hope there’s more to interactions with the plants and animals this go round
yeah i just want to be a deep sea xenoplanetary explorer and do science
deleted by creator
I found a YouTube link in your post. Here are links to the same video on alternative frontends that protect your privacy: