• PerogiBoi@lemmy.ca
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    13 days ago

    No it cannot.

    The way they simulate you flying through places is by offloading all the scenery information to MS servers.

    The game calculates that you are approaching world tile #1527473 (since all scenery is split into large squares) and asks MS servers to download that tile, which is high resolution satellite images from Bing and topographic data.

    In a 30 minute flight while flying an airliner, you may fly through 50+ tiles. One tile (just the orthographic satellite map at high detail resolution) are 5Gb or more (usually more but I’m being conservative since this is napkin math).

    As a result, the way the last MSFS and this one rely on terrain streaming to make things work.

    If you want a flight simulator that does not rely on streaming and forever load times, check out XPlane 12 or my favourite: Aerofly FS4

    • 50MYT@aussie.zone
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      13 days ago

      This might make sense if you keep the image?

      Like download time #1527473, and next time you fly over that one it already has it so no need to download…

      Or is it as dumb as possible and each time…

      • vodka@lemm.ee
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        13 days ago

        A tile is around 5gb, you can go through 1-2 tiles per minute. They only stream what is needed instead of the entire tile when you go through one.

        If they downloaded the entirety of every tile as you went through them you’d need 5-600gb of storage for every hour of playtime (assuming you don’t fly the same route all the time) and you’d also need the internet speed to keep downloading 500gb per hour (1.1gbit!)

      • PerogiBoi@lemmy.ca
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        13 days ago

        You’d need a so so so much storage for that. They’ve built it in such a way that if you want high resolution textures, you have to stream it.