• scops@reddthat.com
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    11 days ago

    Corrupted Blood taught us that we needed to add the vital “I’m a malicious/selfish asshole” variable to our calculations.

    • snooggums@lemmy.world
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      11 days ago

      Yeah, at the time I assumed that the people intentionally spreading in game were just trolling because there was no actual danger to themselves. Reality proved that tons of people are fine with harming themselves as long as they harm others at the same time.

      • BigFig@lemmy.world
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        11 days ago

        Or the miraculous assumption that surely I won’t become infected, but I’ll be damned if I’m gonna be safe for other people!

        • Duamerthrax@lemmy.world
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          11 days ago

          nah. There’s some footage out there of people going maskless and when pressured to put masks on for their safety, they proudly proclaimed that they currently have it, so they can’t get infected again. This ignores the fact that you can catch different strains and you probably aren’t going to double the severity of your symptoms from having two infections. Infection duration on the other hand might be doubled. Turns out selfish people are very, very often stupid people.

          • Fedizen@lemmy.world
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            11 days ago

            This is why the literal only thing that would work is making it legal to shoot people who are unmasked if they’re coughing (which is insane, but insane is the baseline I guess)

    • dogslayeggs@lemmy.world
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      11 days ago

      I used to get so mad at movies that had unrealistic portrayals of how people would act in a crisis situation.

      After COVID, I no longer question the unbelievable stupidity of humans, nor the amount of hatred humans have.

      • GreyEyedGhost@lemmy.ca
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        11 days ago

        I used to think there was nothing more stupid in zombie movies than uninfected humans just leaving each other alone and killing off the zombies. Why would you bother taking guns from other people when you have so many just lying around after 90% of the people died? If everyone just killed 10 zombies, the whole thing would be cleared up. I don’t think that anymore.

  • j4p@lemm.ee
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    11 days ago

    Nothing clever to say except that this is fascinating and it would be cool to see mmorpg-like environments for other studies of virality, social phenomena etc. Anyone know of anything else like this?

    • bangsnooter@lemmy.zip
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      11 days ago

      Not exactly the same, but Borderlands 3 had a minigame that helped map the gut microbiome.

      Developed in conjunction with McGill University, Massively Multiplayer Online Science, and The Microsetta Initiative, Borderlands Science is a puzzle game that benefits the real-world scientific community as you play. Borderlands Science presents you with simple block puzzles based on strands of DNA, and by solving them you’re helping to map and compare the microbes contained therein. Completing these puzzles also earns you in-game currency.

      In case you’re curious about the practical applications for the raw data gathered through Borderlands Science, the human gut is linked to numerous diseases and conditions, including diabetes, depression, autism, anxiety, obesity and more. By mapping these microbes, the hope is that scientists will be able to better understand these ecosystems, which may help guide future research into novel treatments and interventions.

  • gnomesaiyan@lemmy.world
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    11 days ago

    If I remember correctly, this happened in Everquest Frontiers. You’d catch some shitty AoE debuff in town and give it to other people, including attackable NPCs like guards. Guards were not easy to kill, so they just carried that shit for weeks. The only way to remove the debuff was die, but it just kept spreading, so the best way was to not coach to other towns, but Freeport was basically fucked. That was SOE for ya, and they did that shit on purpose.