• moody@lemmings.world
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    3 months ago

    I don’t know get why they would make it with UE5 when they have their own in-house engine.

    • FeelzGoodMan420@eviltoast.org
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      3 months ago

      Others answered but it’s easier/cheaper for them to use a vendor’s engine. It makes sense.

      What sucks is that UE seems to almost have a monopoly on engine leasing. I wish there were more options. Having all games use the same engine is putting too many eggs in the same basket.

    • DrDystopia@lemy.lol
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      3 months ago

      They ended RedEngine with Cyberpunk 2077, too much work. Everything going forward will be UE.

    • darthelmet@lemmy.world
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      3 months ago

      Aside from doing the work to maintain and update your own engine, there is also the problem of onboarding new hires. If you use a standard you can go out and hire people already experienced with working on the engine. If you use your own, you have to teach a new hire to use it before they can be any help.

      I read that this caused a lot of development woes on Halo Infinite for example.