• hypnicjerk@lemmy.world
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    20 days ago

    4.5 million seems like not a very high budget unless it’s only meant to be seed money and release into early access like last epoch.

  • simple@lemm.ee
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    20 days ago

    The more the merrier. Last Epoch was also made by veterans of the genre from what I remember.

    • Fushuan [he/him]@lemm.ee
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      19 days ago

      Incorrect, LE was made by fans of the genre that had to learn game development from the ground up.

      They were veteran gamers, not developers, if you will. A BIG distinction.

      • ddh@lemmy.sdf.org
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        19 days ago

        Diablo had great lighting effects. In the catacombs you’d see a flash of movement in the dark, before being attacked by a goat demon who had used the darkness to get around behind you. The later instalments in the series made enemies much more visible, and lost something for it.

        • grrgyle@slrpnk.net
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          19 days ago

          Yes! I was trying to explain this at a PoE 2 launch party but no one got it. I know Diablo is likely dated in a lot of ways, but unlike with other entries, I remember actually getting scared while playing it. Like it actually felt like overcoming an ordeal.

  • codexarcanum@lemmy.dbzer0.com
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    20 days ago

    Is there an ARPG that doesn’t have some former D1 or D2 staff member on it? I’m sure the old janitors from Blizz North had to end up somewhere too.

    • CptOblivius@lemmy.world
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      19 days ago

      They’ve used procedurally generated parts since the start, which is basically early ai. Hopefully they don’t go full monty though.

  • GrayBackgroundMusic@lemm.ee
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    19 days ago

    What does that even mean? Why were d1 and d2 good? Plenty of games have come and gone with similar features.

    Just as Harry potter wasn’t a great story, but had great timing, I think d2 was the same. It was good but it also was at the right time.

  • eyeon@lemmy.world
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    19 days ago

    I hope they find a way to add more variety to the gameplay interactions. Not just having a variety of builds that work though that’s important too. but it feels like no matter what your build is you then have the same approach to all encounters. There’s lots of different mob types and random modifiers on them but either it breaks your build and you can’t clear them…or you clear them the same way you clear everything else.

  • PushButton@lemmy.world
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    19 days ago

    Please, don’t make it a DRPG.

    Like in Dodge Roll Playing Game. I hated POE2 for that.

    Dodge,Dodge,Dodge,Dodge, hit once, Dodge,Dodge, hit, get hit, die.

    Shiiittt, it’s 4 dodges!

    Restart for another 5-10 mins. That’s not hard, that’s annoying.

    Please, don’t make that new game into a Dodge fest please…