• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    7 days ago

    The tutorial explains things that are exactly the same as every game ever (like moving around, moving the camera, etc) but does not explain or even mention the mechanics that are unique to this game that not even someone who is an expert in every game ever would think about. Then tell the player to do a thing you didn’t explain at all how to do.

    I swear to fuck, this is the standard for a lot of games these days. I really shouldn’t have to look up a guide or wiki to get the fuck out of the tutorial area.

  • gandalf_der_12te@discuss.tchncs.de
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    7 days ago

    Choices once made (purchasing armor) cannot be undone later. Buy a half-assed weapon in round 1, fill that slot forever and never be able to throw it away later.

  • blarth@thelemmy.club
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    7 days ago

    As someone who hates souls games, make sure there are undodgeable attacks by enemies. Example, you’re walking past a wall and something attacks and kills you from behind. Also, make sure there are huge bosses with ambiguous hit boxes and indeterminable strike locations so dodging is weird and dumb.

  • TheOakTree@lemm.ee
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    7 days ago

    Mind you, Monster Hunter World forces every player of a hunting squad to view an unskippable story mission cutscene in their own hosted instance before being able to join another player’s session of the same mission.

    Lots of watching the cutscene in a solo hunt, abandoning the mission, then joining on a friend.

  • gandalf_der_12te@discuss.tchncs.de
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    7 days ago

    Earned levels increase your character’s size permanently. As your character grows, it can no longer sneak into small tunnels to catch precious loot.