Eh well Elite Dangerous is technically an “online game” in the most minimal sense possible. And it’s the best spaceship sim ever made by far. It’s not perfect by any means and I hate Frontier Studios, but it’s still the best. It depends how “online” this game is. Could be good. Could also be hot dogshit. Idk.
Very good point, “best space sim” is somewhat subjective, as some people consider the best one to be the most accurate physics wise. We’re as I considered freelancer to be the best based of my enjoyment of the experience.
Agreed, and it still holds up as the best space Sim game ever in my opinion. The reason it wins that award for me is because it’s fighting/flying style felt really interesting and dynamic. We’re as every other space Sim I played did not capture that as well. That being said, I do enjoy alot of aspects of other space Sim games, so I’m not her to say they are bad. Just that freelancer is the best as a whole package. Only really negative to the game is that Microsoft owns it and because of that the only long term progression of the game is fan made.
i wouldn’t even classify freelancer as a space sim. it’s a point’n’shoot sandbox arcade game with a market. the story is great, the worldbuilding is good, but you could swap out the space part for basically any other vehicle-heavy setting without changing the mechanics. it’s sid meiers pirates in space, basically. the flying model, being constrained as it is by the entire world being flat, always felt like a weird compromise.
personally i think games like Flight of Nova or Outer Wilds are far better space sims, but they don’t really have most other parts of freelancer, like combat or factions.
the closest one can get in the modern era is probably the X series which to me feels better that freelancer but still feels pretty simple. if i am in space i want to feel like i’m in space. i want more games to go the Rogue System or Objects in Space route.
Yea the flat thing I can agree with. Guessing they decided on that to streamline world building. Everything else I still disagree on, primarily because they are games, not Sims, so when I say space Sim game I mean the general direction of the game. If we want to get all technical, then the x games and elit don’t even come close to star citizen. And you will never hear me say star citizen is my favorite space Sim game.
that’s a take i’ve not seen before. i would never compare star citizen to any of those simply because it’s not a game. it’s a collection of systems intimately connected to one man’s hubris and a multimillion dollar grift.
The whole pvp / combat section was utterly confusing too. I don’t think I care about this at all. The beginning sounded great though, like Starfield without a plot and more focus on exploration and base building. Doesn’t sound like they have ship interiors though.
I cant tell if youre serious or not. If not, people can pursue activities for other reasons than stories and playing with other people. For example, they can enjoy gameplay, interactive stories, visuals, immersion, being creative, etc.
Aside from the rebuttals already mentioned - I’ve always had an aversion to online only games because GaaS means that someday the game can just stop existing, especially for a smaller studio. Give me at least the option to play P2P, if not single player.
I was excited until the article clearly outlined that it was a multiplayer, online-only game.
Alas.
Ah, the magical words that make me lose any interest in a game immediately.
Mine is 'PvP only"
Eh well Elite Dangerous is technically an “online game” in the most minimal sense possible. And it’s the best spaceship sim ever made by far. It’s not perfect by any means and I hate Frontier Studios, but it’s still the best. It depends how “online” this game is. Could be good. Could also be hot dogshit. Idk.
Play freelancer, and see if that statement still holds true to you.
I think the way ships feel in Elite is better than Freelancer, but also KSP has the best space flight physics in any game.
Very good point, “best space sim” is somewhat subjective, as some people consider the best one to be the most accurate physics wise. We’re as I considered freelancer to be the best based of my enjoyment of the experience.
Freelancer is very arcadey and extremely dated.
Agreed, and it still holds up as the best space Sim game ever in my opinion. The reason it wins that award for me is because it’s fighting/flying style felt really interesting and dynamic. We’re as every other space Sim I played did not capture that as well. That being said, I do enjoy alot of aspects of other space Sim games, so I’m not her to say they are bad. Just that freelancer is the best as a whole package. Only really negative to the game is that Microsoft owns it and because of that the only long term progression of the game is fan made.
i wouldn’t even classify freelancer as a space sim. it’s a point’n’shoot sandbox arcade game with a market. the story is great, the worldbuilding is good, but you could swap out the space part for basically any other vehicle-heavy setting without changing the mechanics. it’s sid meiers pirates in space, basically. the flying model, being constrained as it is by the entire world being flat, always felt like a weird compromise.
personally i think games like Flight of Nova or Outer Wilds are far better space sims, but they don’t really have most other parts of freelancer, like combat or factions.
the closest one can get in the modern era is probably the X series which to me feels better that freelancer but still feels pretty simple. if i am in space i want to feel like i’m in space. i want more games to go the Rogue System or Objects in Space route.
Yea the flat thing I can agree with. Guessing they decided on that to streamline world building. Everything else I still disagree on, primarily because they are games, not Sims, so when I say space Sim game I mean the general direction of the game. If we want to get all technical, then the x games and elit don’t even come close to star citizen. And you will never hear me say star citizen is my favorite space Sim game.
that’s a take i’ve not seen before. i would never compare star citizen to any of those simply because it’s not a game. it’s a collection of systems intimately connected to one man’s hubris and a multimillion dollar grift.
I find the combat & flight model the biggest weak point of it to be honest, and certainly light years away from that of Elite Dangerous.
To each there own I guess :)
Never played it but if it’s comparable then I’ll check it out.
Fair warning it is a bit old, so it may not run well on newer os, but there are fan made patches to help with that.
If it lets you selfhost then that isn’t an issue
The whole pvp / combat section was utterly confusing too. I don’t think I care about this at all. The beginning sounded great though, like Starfield without a plot and more focus on exploration and base building. Doesn’t sound like they have ship interiors though.
Why do so many people hate this?
If I want a single player experience, I’ll go read a book. There’s far better and far more stories available.
Games are for playing with other people.
You know books and games are different mediums, right? Or are games, films, books and music all the same thing in your mind?
I cant tell if youre serious or not. If not, people can pursue activities for other reasons than stories and playing with other people. For example, they can enjoy gameplay, interactive stories, visuals, immersion, being creative, etc.
There are great single player games that don’t even have a story.
What lol
I like reading books, but with any other medium than games you are limited to a passive role. They can’t make a story your story the way a game can.
Aside from the rebuttals already mentioned - I’ve always had an aversion to online only games because GaaS means that someday the game can just stop existing, especially for a smaller studio. Give me at least the option to play P2P, if not single player.