Valve have updated the developer guidelines for releasing a game on Steam, making it clear that the scourge of mobile gaming advertising-based business models are not going to work on Steam.
From my POV, there isn’t a difference, other than a CCG gives you physical objects so wotc can’t just up and decide that they don’t want to run magic anymore and make all of that loot disappear.
But from the gambling perspective, it’s exactly the same. Oh, actually one other difference, electronic gambling can fuck with the odds in real time while physical cards need to be determined when the pack is assembled. But it’s still based on false scarcity.
Well apart from anything else rare cards actually are worth real money. But there’s no legitimate way to sell loop boxes if you decide you want to get out of it.
Rare cards are only worth real money because there is a secondary market for them.
As I understand it, the same is true for lootbox drops. The only difference is in how rare an item actually is, but that is also reflected in price, since the resale is entirely market driven.
You could say that Valve rigs the drop rate, but you could say the same thing for Magic. It’s all manufactured shortage.
You could say that Magic items are tangible…but honestly I don’t see how that’s an argument in the modern digital-first era.
I’m not trying to defend lootboxes…not directly, at least. Just trying to understand the hypocrisy in the gaming community comparing these two.
There two big differences to me are scale and value. A ccg has rare cards, but they aren’t actually that rare compared to loot boxes. Loot boxes tend to have both lower drop rates and pollute their drops with lots of garbage, even for rare drops. Secondly, physical cards have value, you can sell or trade them, you can buy singles of cards you want. You can use them for things other than the game as well.
Aside from drop rates everything you said applies to Valve too. Counter Strike skins can be traded or sold for real cash (tied to steam wallet, but still), and you can purchase singles of what you want.
I know other games loot boxes dont follow this, but its interesting for the sake of comparison.
Lootboxes are at least a conscious action you must take. They definitely have the same problems as gambling (because that’s what they are), but you can also choose not to engage with them. Ads however, are forced upon you, and do things that you cannot see (track you) and cannot turn off.
That’s nice and all,
but when will they tackle loot boxes?
That shit has pushed plenty of minors into gambling addictions, but they don’t crack down on it, since they get a sweet cut of it all.
Valve in general isn’t the worst company,
but they’re far from innocent as well.
They won’t, because loot boxes are their main source of income.
And this is exactly why “good companies” like Valve cannot save us. Good companies will never be a substitute for good regulations.
I get the hate for lootboxes, but as a casual who hasn’t played PC games in forever…what makes the lootbox mechanic any worse than CCGs?
Couldn’t it be said that MtG and other CCGs have been guilty of the exact same thing since their inception?
From my POV, there isn’t a difference, other than a CCG gives you physical objects so wotc can’t just up and decide that they don’t want to run magic anymore and make all of that loot disappear.
But from the gambling perspective, it’s exactly the same. Oh, actually one other difference, electronic gambling can fuck with the odds in real time while physical cards need to be determined when the pack is assembled. But it’s still based on false scarcity.
Well apart from anything else rare cards actually are worth real money. But there’s no legitimate way to sell loop boxes if you decide you want to get out of it.
Rare cards are only worth real money because there is a secondary market for them.
As I understand it, the same is true for lootbox drops. The only difference is in how rare an item actually is, but that is also reflected in price, since the resale is entirely market driven.
You could say that Valve rigs the drop rate, but you could say the same thing for Magic. It’s all manufactured shortage.
You could say that Magic items are tangible…but honestly I don’t see how that’s an argument in the modern digital-first era.
I’m not trying to defend lootboxes…not directly, at least. Just trying to understand the hypocrisy in the gaming community comparing these two.
There two big differences to me are scale and value. A ccg has rare cards, but they aren’t actually that rare compared to loot boxes. Loot boxes tend to have both lower drop rates and pollute their drops with lots of garbage, even for rare drops. Secondly, physical cards have value, you can sell or trade them, you can buy singles of cards you want. You can use them for things other than the game as well.
Aside from drop rates everything you said applies to Valve too. Counter Strike skins can be traded or sold for real cash (tied to steam wallet, but still), and you can purchase singles of what you want.
I know other games loot boxes dont follow this, but its interesting for the sake of comparison.
CCGs hasn’t had a massive, massive Epic Games-paid astroturfing campaign against valve/steam like ‘lootboxes’ has. That’s the difference.
I agree with the overall sentiment, however:
Lootboxes are at least a conscious action you must take. They definitely have the same problems as gambling (because that’s what they are), but you can also choose not to engage with them. Ads however, are forced upon you, and do things that you cannot see (track you) and cannot turn off.
Once loot boxes stop buying yachts.
Mate, they practically invented them.
Valve are the ones that popularized loot boxes. They’re never going to tackle them.