Look, it may not run well, but you need to go back and take another look at PS3 games. If I wanted to say a new game looks like a PS3 game, I’d pick Earth Defense Force, not Monster Hunter (unless you mean Monster Hunter Rise).
It looks like a PS3 game with post processing or ReShade. The texture quality is actually sometimes worse than a PS3 game.
Looking at games like Demons Souls, Batman Arkham City, MGS 4 + V, NieR 2010, etc, Wilds does not look like much of an improvement. And some of those games released early in the life of the PS3, so they werent even using the maximum capabilities of the hardware. Sure, Wilds has SSAO and RayTracing (if your GPU can even handle running that at an acceptable framerate), but if you turn those effects off to get better performance the game looks like a PS3 game. And by better I mean you go from like 40fps to 55fps, with Frame Gen disabled.
The game is an unoptimized mess and it does not provide a graphical improvement to explain the bad performance. Its not like Cyberpunk 2077, with hundreds of NPCs or something. There like, 20 dudes in a box canyon village tanking your fps down to sub-30fps.
I cannot meet you on this. Seriously, put Meryl from MGS4 next to Monster Hunter Wilds Lady; it’s night and day. And Monster Hunter is operating at a scale that MGS4 cannot. MGS4, of course, also has performance problems trying to push what it did on that hardware.
Oh boy, I can’t wait for top end PCs to barely be able to run the games that look only slightly better than a PS3 game!
Waiter waiter, more poorly optimized games, please!
Look, it may not run well, but you need to go back and take another look at PS3 games. If I wanted to say a new game looks like a PS3 game, I’d pick Earth Defense Force, not Monster Hunter (unless you mean Monster Hunter Rise).
It looks like a PS3 game with post processing or ReShade. The texture quality is actually sometimes worse than a PS3 game.
Looking at games like Demons Souls, Batman Arkham City, MGS 4 + V, NieR 2010, etc, Wilds does not look like much of an improvement. And some of those games released early in the life of the PS3, so they werent even using the maximum capabilities of the hardware. Sure, Wilds has SSAO and RayTracing (if your GPU can even handle running that at an acceptable framerate), but if you turn those effects off to get better performance the game looks like a PS3 game. And by better I mean you go from like 40fps to 55fps, with Frame Gen disabled.
The game is an unoptimized mess and it does not provide a graphical improvement to explain the bad performance. Its not like Cyberpunk 2077, with hundreds of NPCs or something. There like, 20 dudes in a box canyon village tanking your fps down to sub-30fps.
I cannot meet you on this. Seriously, put Meryl from MGS4 next to Monster Hunter Wilds Lady; it’s night and day. And Monster Hunter is operating at a scale that MGS4 cannot. MGS4, of course, also has performance problems trying to push what it did on that hardware.