• Gibibit@lemmy.world
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    2 months ago

    Ah yes, solving design problems by asking players nicely.

    In a traditional MMO like World of Warcraft, it’s not like you build a base in the starter zone and leave it there for a week, because imagine how many bases would be stacking up. [But] that’s kind of how our game does work because you can end up with a lot of bases.

    I’m pretty sure most people dislike destroying their own stuff or alternatively, cleaning up. If you’re gonna let them have multiple bases instead of just one, what do you expect?

    Just speculating but: it sounds like they only tested this with small groups, and that worked. If that’s what you’re going for, you have to set up the game to play in small groups, not as an MMO… In hindsight they might wish they had put player bases in separate instances.

    • .Donuts@lemmy.world
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      2 months ago

      An MMO (that sadly got cancelled) introduced base decay in where, if you hadn’t been in your base for a week, it started breaking down. This way, the world cleaned up itself. Was a cool idea

      • Nighed@feddit.uk
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        2 months ago

        Makes sense in the dune world with all the sandstorms and worms too…

      • dragon-donkey3374@sh.itjust.works
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        2 months ago

        Uuughh, isn’t this standard in most online games that have base building? Rust, Dayz and Scum has same mechanic built in very similar ways.

            • Maestro@fedia.io
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              2 months ago

              Yup, so they know how to fix this! Makes me wonder why they didn’t. Not enough time? Or does the base decay mechanic also have downsides that would work poorly with Dune?

              • StraySojourner@lemmy.world
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                2 months ago

                Iirc you can tinker with the decay timer in CE of you’re the server admin. Not sure what else you’d want to change. Maybe the vocal minority that always hated server wipes and decay timers won out?

    • Tar_Alcaran@sh.itjust.works
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      2 months ago

      The system works fine in, say, Conan, or Ark, or whatever survival game because those are small groups. If you’ve got thousands in a server, it’s going to be a mess.

      Hell, even Ultima Online had the brains to keep player houses to specific areas. This is not a new problem.