• MarmiteLover123 [comrade/them, comrade/them]@hexbear.net
    link
    fedilink
    English
    arrow-up
    14
    ·
    edit-2
    4 days ago

    I’m not surprised, since modern games are so complex and they try to jam the mechanics from 500 different games into a single game these days. I just got Horizon Forbidden West, only played the first few hours (no spoilers please), and there’s a chess mini game, all kinds of different fighting mechanics, including melee combos, a weapons crafting minigame, and the side quests are what you’d expect from main quests five years ago.

    Games have gotten too complicated. The modern gamer/consumer probably has some wild unrealistic expectations for GTA 6, and it’s going to be near impossible to match those expectations. This is not me making some excuse for rockstar games or any of the scummy companies, but just observing where the market is going. Games are no longer what they once were. It’s like if every movie was a 10 hour long trilogy, or every song a 10 minute epic. It’s too much. And the industry shows no signs of changing course.

    • PKMKII [none/use name]@hexbear.net
      link
      fedilink
      English
      arrow-up
      8
      ·
      4 days ago

      Greedy executives who think that making every AAA slop game an online battle royale survival looter shooter with a cozy life/dating sim sub plot will bring in every demo.

    • Sinisterium [none/use name]@hexbear.net
      link
      fedilink
      English
      arrow-up
      6
      ·
      4 days ago

      Most modern gaming design dont know their target audience. They all want to be the 360h action shooter open world romance side plot big twist emotional “deep & mature” with rpg elements and that mishmash of half-baked mechanics, code bloat and “4K HD ultra-realistic cpu-cooking ray-tracking” with uncanny valley facial animations, bug galore that comes out in the end is drowned out by the million other games like that.

      They lack the identity and focus of older games. Nor are they boundary pushing or redefining an entire genre.

      • KhanCipher [none/use name]@hexbear.net
        link
        fedilink
        English
        arrow-up
        4
        ·
        3 days ago

        They lack the identity and focus of older games.

        My entire thoughts on MW5:Mercs and Clans. After stumbling onto the flash in the pan that is a 9-10/10 pvp game (that happens to be stuck behindthe most meh/10 developer imo) in MWO, PGI went and spent two games trying to do everything they can to distance themselves from MWO.