Helck, episode 6
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| Episode | Link | Episode | Link | 
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| 1 | Link | 14 | Link | 
| 2 | Link | 15 | Link | 
| 3 | Link | 16 | Link | 
| 4 | Link | 17 | Link | 
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| 6 | Link | ||
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| 13 | Link | 
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- Episode 6 won’t air until next week. - Paging the maintainer of shinobu, @chaorace@lemmy.sdf.org. Things seem to have gotten mixed up somewhere and the bot made posts for episode 5 (correctly) and episode 6 (incorrectly) on the same day. 
 
- The intrigue is brewing. They literally can’t go to uncharted territories to rescue Vermmilion. Human fortresses are swarmed with winged soon to be awakened heroes. - This feels like first episode after the prologue that meant to hook us to the plot line. Kinda slow but I am already hooked. - This anime feels like Heavenly Delusion, every episode previous mystery is solved and new one presented. I am very much looking for future development. 
- Slow episode but still good. - I wonder if the location spell worked but they just didn’t have the proper map. - Me thinks the map might’ve been a tad too small. 
- I think yes it worked but they can’t go there 
- I thought the same thing, but the fact that those ruins seemed familiar makes me wonder if maybe there’s more to it than that. - Classic JRPG trope of ancient civilization. 
 
 
- I really love Vermillion’s performance as a Straight Man for this series. Constantly having to be the only competent demon in the room must get exhausting. 




