Can anyone here up to date on their Overwatch lore explain what that means? I’m not being snarky about the game being bad, I just haven’t played it and genuinely curious what they mean by that. From my understanding, the game is about killing each other lol
Last I heard Overwatch basically didn’t have lore. For the entirety of the lifespan of “Overwatch 1” (though overwatch 2 isn’t even actually a sequel) the timeline never advanced past the trailer cinematic from launch. All of the “lore” was just character backstory comics and backstory hints from their interactions in the spawn area of each match.
The gameplay really has nothing to do with the lore, but the lore never struck me as very optimistic. The premise of Overwatch is that once upon a time there was a team of superheroes who went around being superheroes and protecting people from the evil supervillains and stuff like that. But anyway, their superhero team collapsed and for a while it’s just been a shitty world where the supervillains do whatever they want. Now the superhero team is reforming with some new members. The end.
Idk how that could possibly be seen as optimistic personally lol
A virus caused killbot factories to start printing omnicidal killbots. Each country’s military was getting owned by the killbots so Overwatch was formed by soldiers from every military and some randos to shut down the factories. They suceeded, then became the world police. Robots were made to live beneath the cities and subject to “Detroit:Become Human” level discrimination. 10 years later, Overwatch was disbanded after a group betrayed them and bad press. 10 years later, some of the members came back to reform Overwatch.
I don’t know if that ever comes up. The whole thing started with “There’s a huge expansive world we wrote, this is just a tiny portion of it”, and then it turned out no, they were just generating characters to appeal to the largest audience possible and then inventing the world/backstory from that.
AI created -> AI becomes monk, this is good AI -> bad AI also created, controlled by single mastermind AI -> bad AI kill humans -> Overwatch created -> good AI sacrifices herself to free other AI from bad AI mind control, thus becoming AI Jesus -> AI now have free will. Some become good, some stay bad. -> optimistic because AI Jesus saved humanity from being killed and now Overwatch is winning the war against bad AI
From my understanding, the game is about killing each other lol
Yea, this will always be the problem when trying to create a story around this format of gameplay. You definitely have to ignore the fact that lore enemies can team up because the comp needs it.
The optimistic tone comes across in the character writing, world design, and music. Little in the game is dour or depressing. Instead the focus is on the details that make the locations or characters unique and interesting. There’s a lot of language and cultural representation.
Also, barring the secondary deathmatch game made, OW is technically about doing non-kill objectives, it just so happens that killing your opponents is the best way to complete the objectives.
It’s funny because on the scoreboard, traditional “Kills” are labelled “Eliminations”, but they still keep tradition for multikills i.e. the announcer will say double kill and not something double elim
I think there was a robot war but then superheroes appeared and invented mega science and solved most of the world’s problems even though sometimes they still have to fight robots and supervillains. It’s basically the DC comic universe (which is a lot more optimistic than the cinematic one lmao).
All the maps and locations represent the respective nations most optimistic future of how they could look, chefk out any of the maps and youll get what i mean
Can anyone here up to date on their Overwatch lore explain what that means? I’m not being snarky about the game being bad, I just haven’t played it and genuinely curious what they mean by that. From my understanding, the game is about killing each other lol
Last I heard Overwatch basically didn’t have lore. For the entirety of the lifespan of “Overwatch 1” (though overwatch 2 isn’t even actually a sequel) the timeline never advanced past the trailer cinematic from launch. All of the “lore” was just character backstory comics and backstory hints from their interactions in the spawn area of each match.
The gameplay really has nothing to do with the lore, but the lore never struck me as very optimistic. The premise of Overwatch is that once upon a time there was a team of superheroes who went around being superheroes and protecting people from the evil supervillains and stuff like that. But anyway, their superhero team collapsed and for a while it’s just been a shitty world where the supervillains do whatever they want. Now the superhero team is reforming with some new members. The end.
Idk how that could possibly be seen as optimistic personally lol
It’s just standard cape shit. Liberal optimism is a hero saves the world so I don’t have to care!
A virus caused killbot factories to start printing omnicidal killbots. Each country’s military was getting owned by the killbots so Overwatch was formed by soldiers from every military and some randos to shut down the factories. They suceeded, then became the world police. Robots were made to live beneath the cities and subject to “Detroit:Become Human” level discrimination. 10 years later, Overwatch was disbanded after a group betrayed them and bad press. 10 years later, some of the members came back to reform Overwatch.
Also their leader is a monkey who escaped from the moon.
…why… were there killbot factories?
I don’t know if that ever comes up. The whole thing started with “There’s a huge expansive world we wrote, this is just a tiny portion of it”, and then it turned out no, they were just generating characters to appeal to the largest audience possible and then inventing the world/backstory from that.
not very optimistic eh
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In summary: (spoilers ahead)
AI created -> AI becomes monk, this is good AI -> bad AI also created, controlled by single mastermind AI -> bad AI kill humans -> Overwatch created -> good AI sacrifices herself to free other AI from bad AI mind control, thus becoming AI Jesus -> AI now have free will. Some become good, some stay bad. -> optimistic because AI Jesus saved humanity from being killed and now Overwatch is winning the war against bad AI
That’s about it.
Yea, this will always be the problem when trying to create a story around this format of gameplay. You definitely have to ignore the fact that lore enemies can team up because the comp needs it.
The optimistic tone comes across in the character writing, world design, and music. Little in the game is dour or depressing. Instead the focus is on the details that make the locations or characters unique and interesting. There’s a lot of language and cultural representation.
Also, barring the secondary deathmatch game made, OW is technically about doing non-kill objectives, it just so happens that killing your opponents is the best way to complete the objectives.
It’s funny because on the scoreboard, traditional “Kills” are labelled “Eliminations”, but they still keep tradition for multikills i.e. the announcer will say double kill and not something double elim
I think there was a robot war but then superheroes appeared and invented mega science and solved most of the world’s problems even though sometimes they still have to fight robots and supervillains. It’s basically the DC comic universe (which is a lot more optimistic than the cinematic one lmao).
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All the maps and locations represent the respective nations most optimistic future of how they could look, chefk out any of the maps and youll get what i mean
Based on the videos I’ve watched, the lore is just D.Va and Pharah making out with each other on the beach