i’m kind of struggling to put this into words but I’ve replayed a bit of Far Cry 2 and was amazed by how much the enviroment reacts to the firefights. The fire mechanic, obviously, but even beyond that sparks fly when you hit metal, sheds or other structures get destroyed, explosions make the plants react to the shockwave and form some little craters.

Then I played Control which has very different style and pace of combat but it has the same thing going on. It’s easily legible but you can feel like there’s a lot of, like, destructive potential filling the air here currently.

Contrast this to something like even Modern Warfare 2 (pick any of the three there is, really) and while it is THE bombastic shooter it still feels flat. Yeah maybe you get a broken window and some bullet decals on the walls but outside of scripted sequences any CoD level looks basically the same at the start and once you’re through it having shot 800 rocket launchers at the place.

So I’m wondering, what other games do this sort of enviroment reaction / cinematic shooting the best, where you can really feel that a lot of very fast objects are hitting a lot of different things and breaking them?

Red Faction: Guerilla and it’s sequels are obvious, I’m thinking Stranglehold and at least Mafia 2 also did this really well. What else is there?

  • Palacegalleryratio [he/him]@hexbear.net
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    2 months ago

    Battlefield bad company 2 - it’s pretty old now, maybe the newer titles are better but that shit was my jam back in the day. The graphics were amazing and the destruction was next level (for its time obviously).

    • Beaver [he/him]@hexbear.net
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      2 months ago

      The pinnacle of the series for many reasons, one was that there was a sense of progression in the battle as the map got more and more demolished. The final few tickets of the game are always fought among rubble and the stumps of downed trees.