Nice app I saw shared
Source: https://github.com/MakovWait/godots
Download Links (Win, Macos, Linux): https://github.com/MakovWait/godots/releases/tag/v1.0.stable
Nice app I saw shared
Source: https://github.com/MakovWait/godots
Download Links (Win, Macos, Linux): https://github.com/MakovWait/godots/releases/tag/v1.0.stable
That someone felt the need to make such a tool is a seriously bad sign about version compatibility in Godot.
Godot 4 is a major overhaul of the engine, it’s not meant to be compatible with 3.x projects. Godot 4 is stable and won’t change any time soon.
Godot 3.x and 4.x are major release versions that break API compatibility. It is very unlikely that you are developing a game for both versions the same time, so no need for a tool to switch easily between them.
I am not talking about general stability, but API stability. Normally you want a game project to work with any version of the Godot 4.x release cycle.
I have a released game in 3.5. It is not realistic for me to update it to 4.0.
I have to keep that code in 3.5, but if I want to start a new project in 4 I need to keep both versions on my pc. This is why the tool would be helpful. So I can easily switch between the 2 versions.
if your game is in production you risk introducing bugs with every update, but you will probably want the latest version of the engine for your new game
It really depends. If your game is released to the public in like early access or such then not upgrading might be ideal.
you will likely keep updating the game, adding content and fixing bugs
Sure but that doesn’t mean you really want to do an engine upgrade. I know a few games that aren’t going to move to Unreal 5 since they were released into early access.