• li10@feddit.uk
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    1 year ago

    Did they ever actually get the game working as it should?

    I checked getting on for a year ago and apparently it was still in a bit of a state then.

    That being said, even though people were furious about the performance, the lack of depth was what really made the game a disappointment.

    • Foggyfroggy@lemmy.world
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      1 year ago

      I played the whole thing on ps5, did about 90 hours. It’s good now. Especially the mantis blades that come out of your arms and the quick hacks that let you control the cameras then hack all the guards so they shoot themselves or fry their implants. I did a ninja hacker build. Totally op but it was still fun. And I’ve heard good things about the gorilla arms.

      The city feels more alive on ps5, lots of people, and I never had any issues with the cars or motorcycle glitching. If you like cyberpunk stuff it’s worth it and the dlc is coming out. There are areas where you can tell where they had to pull back, like the clothing options which all suck and the body stuff which has no purpose or unless you are changing clothes. Also I didn’t like V’s voice character at first but it grew on me. The acting is good all around.

    • Makeshift@lemmy.dbzer0.com
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      1 year ago

      the lack of depth was what really made the game a disappointment

      this right here. I didn’t experience any bugs at all on pc but the game is just bad, the world doesn’t feel lived in, and the gameplay is just meh (some guns were fun though)

      • circuitfarmer@lemmy.sdf.org
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        1 year ago

        Working public transit would have gone a long way towards this kind of immersion. It’s a damn shame too, because the system technically exists, and there are even placeholders for stations.

        I think there were a lot of resources put towards getting the whole damn thing to run on last gen XB and PS4 which just made so many things impossible, and obviously you dont really want to have a couple versions out there without feature parity. They ended up with it anyway, but I think we may have seen a more complete product on launch had those dev resources not been needed for the older consoles.

    • Windows_95@lemmy.ml
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      1 year ago

      The game is more stable now, however it is still as shallow as a puddle and major systems like driving and melee combat still feel as clunky and unfun as day one

    • MeanEYE@lemmy.world
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      1 year ago

      It strikes me as odd just how much fanboys can stretch their fandom of anything. Promise space and universe, best and the biggest ever. Deliver local park bench in average texture quality. Then after, now mandatory, apology JPEG on Twitter they release HD version of same texture and everyone goes “ooh, aaaah, it’s good now”. As if the rest was never promised. One needs look no further than Crowbcats videos for these downgrades.

      Only company that did the right thing was Hello Games, who sat down and worked their ass of and gave all the fixes for free and implemented everything promised.

      • Graphine@lemmy.world
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        1 year ago

        HG hasn’t implemented EVERYTHING as promised. Honestly…

        But the game is a lot better. Very little bugs. Spent some hours with it via Game Pass. I enjoy it way more versus Day 1 release. But the core mechanics are still a problem. That loop of “mine, find stuff, build a quick base (new), leave planet” is still present. They’ve just added extra stuff to do, but that little quirk is what makes the game get boring REALLY fast. Even the planets are still single biome which creates this lack of need or desire for exploration. I want to do things outside of that, and while I can with missions, the missions are boring and lackluster. Without a doubt, the game is still decent in its own right. But $60 dollars? Hell no.

        You just can’t fix how a game was intended to be played unfortunately.

    • dmonzel@lemmy.world
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      1 year ago

      The 1.5 release (Feb 2022) was where it went from pretty good on some platforms to really good on Stadia and next gen. I can’t speak to PC, personally as I’ve only played on Stadia and PS5, though.

        • circuitfarmer@lemmy.sdf.org
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          1 year ago

          Yeah, I played it day 1 on PC. Game mechanics issues aside (which are consistent between versions), it ran pretty well and I never even encountered anything game breaking. I suspect the PC version was actually the best at launch (probably still is since it’s ported to other systems).

          Those last gen versions should never have even been attempted.

  • scops@reddthat.com
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    1 year ago

    While I wish CDPR had pulled the band-aid and canceled (with refund or free upgrade to next gen) the PS4 and Xbox Series platforms, my controversial opinion is that this game has been GoTY on PC since day one. Plenty of my favorite games had rough launches (Vampire: The Masquerade Bloodlines, No Man’s Sky, Witcher 3, Skyrim - hell, I even lost an hour to the cross-save bug in Baldurs Gate 3), but it became a meme to hate on CP2077, and I understand why the devs claim to this day that the game deserves more credit.

    I understand that players are tired of broken launches, and I agree that devs should be more cautious about what features they show in alpha/beta stages to manage hype, but I think the oversized backlash this game received stopped or delayed a large swathe of gamers from experiencing a truly great game and gave the devs way more stress than they had earned.

      • frostwhitewolf@lemmy.world
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        1 year ago

        Yes, it was far far more than just a buggy release. Even if the game was originally released in the state it’s in now people would still have been pissed. The bugs were just a distraction.

      • CitizenKong@lemmy.world
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        1 year ago

        Yeah, the only other game that was so brazenly lied about before launch was No Man’s Sky and to their credit Hello Games actually implemented everything that was promised back then now and then some, for free.

    • Astroturfed@lemmy.world
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      1 year ago

      Did you somehow get a different game? Or maybe you somehow avoided all the bugs everyone else experienced. Still even if worked perfectly, game of the year seems a bit much.

      • smeenz@lemmy.nz
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        1 year ago

        Even now, years later, there are still unfixed bugs. I have a game where there’s one mission showing up in a building that is impossible to enter. I even started the game clean from the beginning a year ago and hit the same damn bug again.

        Others have reported it too, so I’m not the only one.

      • Bleeping Lobster@lemmy.world
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        1 year ago

        I didn’t have any gamebreaking bugs, but had soooo so many “how the fuck did this pass quality control?” bugs. Most of them were pretty funny, like the time I didn’t understand how the cyberpsycho quests worked, and tried to take the unconscious body with me.

        The game system did not like having that body in the trunk of my car, with hilarious Dali-esque consequences.

        Aside from that, the deep systems that were promised were extremely shallow; the onscreen map was fucked, too small to see turns coming (pathing too CPU-intensive when zoomed out?); the onscreen HUD still last time I played was too small to read on a 4k screen; the car handling / driving is still atrocious (at least, last time I played). It is a fun game, especially for those picking it up now. Mods make it much more fun.

      • Yokozuna@lemmy.world
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        1 year ago

        Honestly you’re not wrong, the launch of the game was actually horrible. The game was good in theory but was halfway executed and shoved into our faces as something great when it obviously wasn’t when they shipped it.

    • MeanEYE@lemmy.world
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      1 year ago

      If by rough launch you mean pretty much omitted majority of things they said will be in the game, then yes. Rough launch. And here I am worrying when indie devs don’t have enough time to fix minor bug in their games.

    • Tevren@lemmy.ml
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      1 year ago

      I think a lot of the negativity also comes from misunderstanding what the game is.

      Just like you, I played the game on release (on PC) and it is for me one of the best games of all time for one specific reason: immersion and story. That’s exactly what I expected from CDPR after Witcher 3 (another story and immersion focused game) and that’s exactly what I got. I didn’t expect a company known for their story focus and relatively weaker gameplay to deliver a game focused on gameplay or sandbox elements.

      I think a lot of people wanted something that CDPR was never going to deliver, but it seems like Phantom Liberty is leaning more into the sandbox that people wanted and (unsurprisingly) didn’t get at release.

      • Graphine@lemmy.world
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        1 year ago

        You can’t say that when for literally YEARS CDPR advertised the game as being exactly that. A futuristic, play-who-you-want RPG sandbox. Instead we practically got a Far Cry clone with light RPG elements. They just quietly stopped advertising it as such.

        But people remember. Just because you didn’t expect it yourself doesn’t mean it wasn’t advertised as such.

  • TheDubz87@lemmy.world
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    1 year ago

    I’m seeing this on Xbox marketplace sold as a bundle (game and expansion), but when I check the expansion it says not sold separately. Are they actually onlying pushing this as a bundle on Xbox? I already own the game so if I can’t buy just the expansion, I will not be playing it.