• Echo Dot@feddit.uk
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    3 months ago

    The way that valves AI tag works is kind of a problem.

    There is no subtlety to it at all, if you use AI in any capacity during the development of the game you need to declare it via that tag yet all the tag then does is say “AI in this game”, but there’s a big difference between having the AI develop the entire story or produce all of the artwork, and having AI write boilerplate camera controls for a farming simulator.

    • exu@feditown.com
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      3 months ago

      I agree that having more degrees of usage would be useful, but erring on the side of caution and declaring any AI use as a first step is better than doing nothing.

      • Echo Dot@feddit.uk
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        3 months ago

        Okay so there is this whole arguement going on about The Altars how apparently a tiny piece of background art has AI generated text in it. Personally I feel that’s absolutely fine, as otherwise it would have just been Lorem Ipsum, and really doesn’t need to be declared but technically, under the strictest interpretation of that tag, it should be declared even though you can’t even see it unless you zoom in.

        I would very much like valved actually come up with a concrete policy rather than a vague one-line statement.

      • qevlarr@lemmy.world
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        3 months ago

        Of course, that’s why we need better guidelines. It’s like beauty ads that have to declare they used Photoshop. Every photo is edited if you don’t make it clear what you mean

    • KubeRoot@discuss.tchncs.de
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      3 months ago

      What? It shows up as a footer under the description, and inside is the game developer’s description of how they used AI. Look at Stellaris for example, I remember they claim to use it minimally (in very vague words), but they certainly get to say their piece.