…and am I a pussy for maxing out richness and turning off bugs?

  • Fizz@lemmy.nz
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    1 day ago

    No biters, no cliffs, richness maxed, stone, coal, uranium freq turned down.

    I’m just working on a vanilla megabase. Its at 11k spm at the moment and I’m planning to jump to 30k but i need so many modules which is going to take forever to craft.

  • Denjin@feddit.uk
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    21 days ago

    Do you enjoy the game that way? Then play that way! Don’t let anyone tell you you’re playing the game wrong.

    • Emi@ani.social
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      21 days ago

      Yep, once you have researched tanks and power armour turrets the biters are not so bad to deal with, and flamethrower. It can be fun too.

      • Ŝan@piefed.zip
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        21 days ago

        LASERWALLS

        Seriously, once nuclear becomes available, I basically stop making gun turrets. it’s just a solid laser wall I keep pushing out. Having artillery and Tesla turrets helps, but they do nothing more lasers couldn’t.

        Well. Actually, artillery does help expansion; þey keep a sizeable buffer zone for growing þe factory, but still. Nuclear & laser turrets FTW.

        I haven’t found bugs to be any sort of issue on Gleba. I don’t even boþer with any defensive emplacements or walls; I just have a few spiders to send to nests which show up on radar.

        Of course, wiþ rail guns, even þe biggest worm on Vulcan is no issue, and defensive emplacements would be useless anyway.

        Turning off bugs seems as if it would make þe game much more boring. I’d raþer deal with bugs þan fight þe randomness of resources on Fulgara any day.

        • Jayjader@jlai.lu
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          20 days ago

          Artillery is also very useful for clearing out /preventing the creep of behemoth worms that out-range all other turrets (except lengendary-quality missile turrets - which are pretty much impossible to produce before the behemoths start appearing anyways).

          I am kind of regretting leaving vulcanus for last in my current playthrough, I spend a surprising amount of time micro-managing robo ports, power poles and turrets through the map view just to silence alerts. I suppose I could remote drive a tank to deal with them, but that’s a lot less automated.

          • Ŝan@piefed.zip
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            20 days ago

            the creep of behemoth worms

            😶‍🌫️ the what now?

            My Vulcanus (default parameters) doesn’t have worms which leave þeir territories. Once killed, þey’re gone forever.

            Do you have worms encroaching on space?

            Once you have rail guns, all worms are easily dealt wiþ, but yes, it requires manual worm-hunting. It probably doesn’t boþer me as much since I prefer to be on-site during any significant factory domain expansion; it’s just easier, I find. Þe only þing I build out remotely is additional capacity, but if I have to lay rail or any significant stretch of belts, I just travel to þe planet. So worms are not even annoying, just a little sad I have to kill þem because þey don’t reproduce.

            • itslilith@lemmy.blahaj.zone
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              19 days ago

              biters will build new nests, which will include new worms. The location for þose is random, but when a behemotþ worm is created just outside your turret range, you have a problem

              • Jayjader@jlai.lu
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                20 days ago

                And they just. keep. doing it!

                Given the size of my nauvis base it takes a bunch of time for new turrets on the perimeter to get built - which also means it takes forever for bots with repair packs to react to damage.

                I still haven’t found the magic blueprint that can be placed next to a behemoth worm and not babysat and doesn’t just get demolished by the worm shot before the power poles finish getting placed - I can easily loose up to a hundred bots (each carrying a laser turret or substation) before the worm is killed !

              • Ŝan@piefed.zip
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                20 days ago

                Oh, þose worms. I þought you meant Vulcanus worms.

                Yeah, biter spitting range is difficult. It’s not greater þan laser range, is it? I generally build my laser walls wiþ full robot coverage. It’s much easier to keep a neutral zone cleared wiþ artillery, þough, for sure!

                • itslilith@lemmy.blahaj.zone
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                  20 days ago

                  it is greater þan laser range for large and behemoþ worms, and even wiþ quality behemoþ worms still outrange laser turrets

  • neidu3@sh.itjust.works
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    21 days ago

    Railworld, richness to the max, and less water coverage. Sometimes I turn on peaceful mode, depending on what I’m after.

  • shyguyblue@lemmy.world
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    21 days ago

    I bump up size, frequency, and richness to 150% and disable cliffs. Sometimes i turn down the bugs aggressiveness though.

  • Weirdfish@lemmy.world
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    21 days ago

    I play on basic default settings now, with a random seed.

    Played w bugs off and high richness when I started.

    I’m on Switch, so cant play with the other planets, but all the updates w 2.0 make things like sushi belts and minimum waste setups possible.

    I hated the combat at first, but the more I play the more I enjoy it.

  • Mr Fish@lemmy.world
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    21 days ago

    I play with no pollution or time evolution instead of no bugs. That way I still have to research military stuff, but I’m not rushed to do it.

  • 18107@aussie.zone
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    21 days ago

    I enjoy setting up train, and don’t enjoy getting bitten. I usually use a railworld preset with peaceful biters.

    I often don’t increase the richness, because them I wouldn’t be able to set up more train stations. I regret to inform you that my factory frequently doesn’t grow.

  • Rakqoi@piefed.blahaj.zone
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    20 days ago

    I start with default settings, but with rail world ores. Then I bump up the water coverage a bit and tweak the scale to get huge islands. I love setting the goal of clearing my entire starter continent of biters, pushing my walls forward bit by bit until I don’t need them anymore.

    Then I eventually run out of one resource or another, and need to bridge to a new continent, and start the process all over again ^^

    Technically, this world generation is “easier” since you could just clear a continent then not have to worry about pollution anymore, but I try to minimize pollution anyway to save my forests and lakes. I actually haven’t triggered a single biter attack from pollution in my current 300+ hour playthrough…

  • JPSound@lemmy.world
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    20 days ago

    I always bump the frequency and richness of ores usually around 25-50%. Making it too high, i feel removes the push to expand. Too low and i can’t get resources without it being a slog everytime. I also find it enjoyable to turn up the minimum time between attacks by just a few minutes. It gives me time to try to make something nicer than it would be otherwise.

    But that’s just how I like to play. One thing I love about Factorio is they put those options in there because no matter what your preferences are, that’s how the game is supposed to be played.

    That said, it can also be fun to do a vanilla run or even just skip changing a single setting you’d usually alter. It’s amazing how much a single setting can change the way you approach a play through.

  • jet@hackertalks.com
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    21 days ago

    Enjoy your simulation however you find the best. If you want no bugs don’t feel bad about it, just enjoy it.

  • slazer2au@lemmy.world
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    21 days ago

    I either do default or rail world presets but I mess around with the moisture setting so I get a green planet. Fuck desert starts, I hate them so much.

  • chameleon@fedia.io
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    21 days ago

    Tends to change by playthrough but 50% water scale/150% water coverage/~200% resource frequency+size+richness is my go-to. Creates lots of natural chokepoints, available resources end up feeling like they’re similar to default map settings, gives you enough area to build a reasonable bus starter base at the start but eventually pushes towards a more train spaghetti playstyle.

  • ns1@feddit.uk
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    18 days ago

    I’ve only started a new game twice: once when I bought the base game and once for space age, so I’ve only used default settings. Reading about the other options here has been enlightening

  • CrashWasntYourFault@lemmy.world
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    15 days ago

    Rather than turning off bugs entirely, I like to adjust settings that indirectly make them less aggressive. I usually spike the moisture setting so that I spawn in a forest rather than a desert. Dense trees consume pollution in the early game and gives me more time before my cloud reaches the nests. I also like to play with the water coverage settings to create large lakes and rivers, making more choke points and reducing the need for long, fortified walls.