• wizardbeard@lemmy.dbzer0.com
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    4 days ago

    There’s some technicalities to what they’ve filed, it’s not just any summoning.

    Basically when you summon and it ends up where an enemy is it launches a player controlled battle, and when it doesn’t it will wander around with you and autobattle enemies. Pretty much how you can let Pokemon out in the Legends games. It’s specifically that specific combination/configuration of functionality they patented, not just any summoning.

    But it’s still absolute bullshit that should have been denied by any employee of the patent offive with two brain cells to rub together. There’s other existing work and generally, historically, the patent office hasn’t allowed patenting of such generic game mechanics.

    • CubitOom@infosec.pub
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      4 days ago

      when you summon and it ends up where an enemy is it launches a player controlled battle, and when it doesn’t it will wander around with you and autobattle enemies.

      Oh so you mean the exact summoning mechanics of Elden Ring spirt ashes. Thanks for the clarification.

      • wizardbeard@lemmy.dbzer0.com
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        3 days ago

        I mean, it’s been a while, but you don’t ever directly control the spirit right?

        It attacks things on its own, you never directly control it regardless of if it’s summoned on top of the enemy. That’s a specific part of the mechanics they patented, direct player control of the summon in that situation, and likely part of Nintendo’s dumbass legal argument.

          • AEsheron@lemmy.world
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            3 days ago

            The patent very specifically describes how the game transitions from an exploration game mode to a battle game mode, complete with describing how that the UI changes between the two. And that the player then has the choice to either do traditional turn based combat where you control the sub character, or you can allow it to auto battle. Either way, no resemblance. It’s still shitty that the patent office lets this bullshit through, but it’s a very far cry from “summoning” that many headlines have made it out to be.

        • CubitOom@infosec.pub
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          3 days ago

          You don’t control the spirit, but you control the battle. You can summon the mimic tear while using a specific equip loadout to control what movesets the mimic tear uses as your summon. Once I only gave him warming stones so all he did was throw those down.

    • Nikko882@lemmy.world
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      3 days ago

      Funnily enough, I think the wording of the patent (as far as I’ve seen it) causes Darkest Dungeon to be in violation of it. You play as a character (the inheritor of the estate), then you summon another character (the party) who go wandering around until they meet an enemy, whereupon the game transitions to a battle screen that the player controls. I think we can all agree that DD is nothing like Pokémon, though, and should never be impacted by Pokémons attempt at monopolizing their genre.

    • tfw_no_toiletpaper@lemmy.world
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      3 days ago

      You should not be able to patent any gameplay mechanics at all. We wouldn’t have meteoidvanias, roguelikes and souls-likes if every developer would lock down what other games are allowed to implement. I just hope patents are not recognized worldwide and other countries can just not gaf and continue

  • sad_detective_man@sopuli.xyz
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    4 days ago

    Nintendo is tripping if they think they can take my invasions away from me.

    I can’t invade (bwuhhh) solo players