Several of these suck (and at least two that this leaves out!) but the bottom left guy is no problem to hit (he just has an awful projectile) and the middle left guy isn’t that bad either. Top left sucks, drill face is consistently placed around annoying platforms, the little blue guy sucks, bell guy sucks, bolo guy sucks (and also has an awful projectile). Bottom right guy is obnoxious 2/3 of the time but is grounded the other 1/3.
If you’re moving horizontally or downward, I think it’s usually pretty viable to run past most of them (literally just hold a direction/mash jump in most cases), though I struggled a lot with drillface on the boss run like I assume most people did and I don’t know when you’d run that way with bolo guy but I’m sure it would suck if you needed to. Upward, most of them definitely suck though a couple are still easy (e.g. the top left guys are usually perched and take time to activate and then position themselves for their fixed-angle swoop)
If it helps, I think you can hit back the projectiles of everyone here but the crow, though I don’t know in every case because you really don’t need to they’re so slow. If you don’t know you can hit the bolo, it’s absolutely awful otherwise. Having hit back the projectile, that should usually be enough time to run past them if you’re struggling to do it otherwise. The crow’s, you might be able to deflect (I don’t know how that mechanic works really), but they also are at completely fixed trajectories, so you can “dodge” them before they’re even thrown (one is horizontal, one is at ~40 degrees, one is ~80 degrees, vertically inverted if he’s in the air).
idk, it just seems like it’s overextending an argument that is definitely true in some cases but nonsensical in some others. There are way worse elements, like some of the boss runs. The fucking Bilewater boss’s is awful and so is the whole zone and I don’t understand why it had to be that way. There’s even a fake bench that dumps you in muck, making it the second or third fake bench in the game depending on how you count them. I don’t like that element either.
Several of these suck (and at least two that this leaves out!) but the bottom left guy is no problem to hit (he just has an awful projectile) and the middle left guy isn’t that bad either. Top left sucks, drill face is consistently placed around annoying platforms, the little blue guy sucks, bell guy sucks, bolo guy sucks (and also has an awful projectile). Bottom right guy is obnoxious 2/3 of the time but is grounded the other 1/3.
If you’re moving horizontally or downward, I think it’s usually pretty viable to run past most of them (literally just hold a direction/mash jump in most cases), though I struggled a lot with drillface on the boss run like I assume most people did and I don’t know when you’d run that way with bolo guy but I’m sure it would suck if you needed to. Upward, most of them definitely suck though a couple are still easy (e.g. the top left guys are usually perched and take time to activate and then position themselves for their fixed-angle swoop)
If it helps, I think you can hit back the projectiles of everyone here but the crow, though I don’t know in every case because you really don’t need to they’re so slow. If you don’t know you can hit the bolo, it’s absolutely awful otherwise. Having hit back the projectile, that should usually be enough time to run past them if you’re struggling to do it otherwise. The crow’s, you might be able to deflect (I don’t know how that mechanic works really), but they also are at completely fixed trajectories, so you can “dodge” them before they’re even thrown (one is horizontal, one is at ~40 degrees, one is ~80 degrees, vertically inverted if he’s in the air).
idk, it just seems like it’s overextending an argument that is definitely true in some cases but nonsensical in some others. There are way worse elements, like some of the boss runs. The fucking Bilewater boss’s is awful and so is the whole zone and I don’t understand why it had to be that way. There’s even a fake bench that dumps you in muck, making it the second or third fake bench in the game depending on how you count them. I don’t like that element either.