• Annoyed_🦀 @lemmy.zip
    link
    fedilink
    English
    arrow-up
    36
    ·
    2 days ago

    Well tbf the boss can end me in two strike, and i have to bitchslap them 15 time to get to second phase.

  • cholesterol@lemmy.world
    link
    fedilink
    English
    arrow-up
    9
    ·
    1 day ago

    Some mechanics are just subjectively annoying, especially in PvE. Enemies healing themselves is one. Enemies stunning the player is another. In MY amazing dev company we would have none of that.

    • Lifter@discuss.tchncs.de
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 day ago

      Many boss heals are meant for you to stun/silence the boss. There’s usually a mechanic you are missing if you feel it unfair.

  • Robyn@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    16
    ·
    2 days ago

    I feel like if the boss also healed continuously it would be less annoying, like you can plan around it. What grinds my gears is when I think I’ve won, and the game just goes NOPE!

      • Wrufieotnak@feddit.org
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        2 days ago

        What? Can’t remember them healing themselves.

        Edit: right, forgot about the miracle bullshit due to all that other bullshit… Disregard my comment then.

        • Annoyed_🦀 @lemmy.zip
          link
          fedilink
          English
          arrow-up
          3
          ·
          2 days ago

          She only did that on second phase with Father Ariandel, but yes, guessing whether there’s another phase while your estus is empty is certainly more bullshit than healing 🤣

  • Katana314@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 day ago

    It might be a fun moment in a soulslike when you’re fighting a same-sized story character that used to be a friend, they display the health bar as “x8”, and then each time one is depleted, they use a healing item inbetween swings.