Emudev sickos get in here sicko-crowd

  • AernaLingus [any]@hexbear.netOP
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    18 hours ago

    For those of you less interested in the nitty-gritty, the main points are:

    • Single Core emulation is now the default for non-mobile platforms (Dual Core had been for the longest time, since it used to be necessary to get games running at full speed, but it causes all kinds of instability and is not necessary on modern hardware)
    • Performance issues in the Disney Trio of Destruction have finally been solved with game patches
    • General Bluetooth Passthrough performance improvements + specific support for a chipset used in many modern Bluetooth adapters
    • Improvements to custom texture pack management and performance
    • Low-level DSP emulation regressions have been ironed out
    • Option added to reduce time drift caused by lag (apparently useful for online Mario Kart Wii as well as speedrun timing accuracy)

    I always love reading these updates. As the core emulation and additional features have become more and more refined, the scope of the additions has become less earthshaking, but it’s amazing to see the continued passion and dedication developers have for continuing to push the limits of accuracy and improve the experience for people using Dolphin across the spectrum, from mobile gamers all the way up to reverse engineers. By this point, I imagine there are contributors who weren’t even born when Dolphin was first released in 2003!