Someone in the thread mentioned that to get the benefits of micro services in a monolith, you can use a linting rule to prevent dependencies across modules
Share data, not state.
In Rust this is a pretty good use-case for channels, which can be used to send messages across threads.
Someone in the thread mentioned that to get the benefits of micro services in a monolith, you can use a linting rule to prevent dependencies across modules
I don’t think that makes any sense. The main benefit of microservices is organizational, more specifically how a single team gets to own all aspects of developing, managing, and operating a service.
Lower in priority, there’s enabling regional deployments and improved reliability.
How are linting rules even expected to pull that off?
Someone in the thread mentioned that to get the benefits of micro services in a monolith, you can use a linting rule to prevent dependencies across modules
In Rust this is a pretty good use-case for channels, which can be used to send messages across threads.
I don’t think that makes any sense. The main benefit of microservices is organizational, more specifically how a single team gets to own all aspects of developing, managing, and operating a service.
Lower in priority, there’s enabling regional deployments and improved reliability.
How are linting rules even expected to pull that off?