Some Modern Examples:

Concord lasted two weeks.

Babylon’s Fall didn’t make it a year.

The First Descendant lost 97% of its players.,

skate. is fading fast, and its Steam reviews only recently clawed their way out of “Mixed",

Skull and Bones has probably shut down

KTLJ is a trainwreck, same with Gotham Knights

Even Marvel Rivals, the most “successful” newcomer, has dropped 90% of its audience since launch.

Marathon looks to be a failure

The “forever game” era also gave us LawBreakers, Battleborn, Anthem, and others that didn’t even make it past 1 or 2 years

Games built to be “forever experiences” are dying faster than the single-player titles they were supposed to replace, If live-service gaming was ever sustainable, we’d have more than a handful of survivors left.

  • FourteenEyes [he/him]@hexbear.net
    link
    fedilink
    English
    arrow-up
    38
    ·
    2 days ago

    Helldivers 2 is still going strong, probably because the developers remembered that you’re supposed to make your game fun to play, unlike all those piece of shit games you listed

    Also worth noting the entire dev team of Marvel Rivals was fired not long after it was released, which I’m sure had an impact on the quality of the content produced thereafter

    • Leon_Grotsky [comrade/them]@hexbear.net
      link
      fedilink
      English
      arrow-up
      12
      ·
      edit-2
      2 days ago

      Also Marvel Rivals are doing some really crazy stuff like releasing a new hero, complete balance pass, and competitive season shuffle every 4 weeks

      That’s just a bonkers amount of work that I imagine has to catch up with them sooner rather than later