Some Modern Examples:
Concord lasted two weeks.
Babylon’s Fall didn’t make it a year.
The First Descendant lost 97% of its players.,
skate. is fading fast, and its Steam reviews only recently clawed their way out of “Mixed",
Skull and Bones has probably shut down
KTLJ is a trainwreck, same with Gotham Knights
Even Marvel Rivals, the most “successful” newcomer, has dropped 90% of its audience since launch.
Marathon looks to be a failure
The “forever game” era also gave us LawBreakers, Battleborn, Anthem, and others that didn’t even make it past 1 or 2 years
Games built to be “forever experiences” are dying faster than the single-player titles they were supposed to replace, If live-service gaming was ever sustainable, we’d have more than a handful of survivors left.
Helldivers 2 is still going strong, probably because the developers remembered that you’re supposed to make your game fun to play, unlike all those piece of shit games you listed
Also worth noting the entire dev team of Marvel Rivals was fired not long after it was released, which I’m sure had an impact on the quality of the content produced thereafter
Also Marvel Rivals are doing some really crazy stuff like releasing a new hero, complete balance pass, and competitive season shuffle every 4 weeks
That’s just a bonkers amount of work that I imagine has to catch up with them sooner rather than later