Some Modern Examples:

Concord lasted two weeks.

Babylon’s Fall didn’t make it a year.

The First Descendant lost 97% of its players.,

skate. is fading fast, and its Steam reviews only recently clawed their way out of “Mixed",

Skull and Bones has probably shut down

KTLJ is a trainwreck, same with Gotham Knights

Even Marvel Rivals, the most “successful” newcomer, has dropped 90% of its audience since launch.

Marathon looks to be a failure

The “forever game” era also gave us LawBreakers, Battleborn, Anthem, and others that didn’t even make it past 1 or 2 years

Games built to be “forever experiences” are dying faster than the single-player titles they were supposed to replace, If live-service gaming was ever sustainable, we’d have more than a handful of survivors left.

    • Ildsaye [they/them]@hexbear.net
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      2 days ago

      One thing’s for certain, the target audience isn’t the fans of original Marathon, or young people who would have been.

      The corporate impulse to reanimate a cult classic into a grotesquely misguided attempt at mass appeal after 30 years of peaceful repose