Some Modern Examples:
Concord lasted two weeks.
Babylon’s Fall didn’t make it a year.
The First Descendant lost 97% of its players.,
skate. is fading fast, and its Steam reviews only recently clawed their way out of “Mixed",
Skull and Bones has probably shut down
KTLJ is a trainwreck, same with Gotham Knights
Even Marvel Rivals, the most “successful” newcomer, has dropped 90% of its audience since launch.
Marathon looks to be a failure
The “forever game” era also gave us LawBreakers, Battleborn, Anthem, and others that didn’t even make it past 1 or 2 years
Games built to be “forever experiences” are dying faster than the single-player titles they were supposed to replace, If live-service gaming was ever sustainable, we’d have more than a handful of survivors left.
Theres an mmo thats been out for decades amd still manages to get people to fork out money for an arguably awful game experience because they gamified being a reddit mod & the people love to fight each other in the chat.