• 4 Posts
  • 39 Comments
Joined 2 years ago
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Cake day: June 4th, 2023

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  • Fair enough - semantics. Some people have fun doing this, some don’t. You seem to be part of the second group, no problem with that.

    Your initial question was „how do people play those games?“ and „being part of the games online community and/or using the communities resources to play the game“ is one answer. ¯_(ツ)_/¯

    I am currently into Monster Hunter Rise. It does not exactly do the best job of explaining ingame what „30% Affinity“ on a weapon means. So I looked it up. That was fun to me.

    In the end I guess it’s your imperative to research games before you buy them. If they don’t fit your play style, don’t buy them. You don’t mean to say that no one should enjoy „complex“ games, are you?!?


  • But see, for some people and some genres, the fiddling and trying and testing and redoing IS the actual gameplay.

    BG3 is a good example, Factorio came up in this thread as well. And from a certain perspective BG3 is as much of a playground as Tears of the Kingdom. The latter hides the numbers from you, the former invites you to play with them.

    Different strokes for different folks, I guess. I for example can’t seem to get into story driven single player games such as God of War or Farcry. The constant tutorialising drives me nuts…


  • Ultimate Chicken Horse has quickly become the goto-local-multiplayer in my group.

    The game design is so devilishly elegant: you co-create 2D jump&run levels. Together you want to make them so easy that at least one player can finish the level (and get points), but also hard enough that not all of the group get through (no one gets points).

    It’s great. Will most likely be on sale. Don’t sleep on it!















  • May I throw „Cassette Beasts“ in the mix? Is it premium as in the seventh installment of a series that lost its soul with the second release? As in costs 60+€ and is a collectathon with no heart? No. Not premium.

    But it has

    • tons of replayability. Gotta catch them all.
    • an intriguing story that is surprisingly mature for a pokeyman game
    • fan-tas-tic soundtrack

    Also lots of stuff to find and discover. Also also does not break the bank. Also also also does not eat the SteamDecks battery for lunch, because it’s only 2D. And finally, for us old people, the combat is turn based. You will not fail because of lacking reflexes.



  • According to Fediverse Observer the fediverse currently has 1.8 million monthly active users (src). Instagram in the meantime has 1.44 billion monthly active users (src).

    Lets be generous and use the 12 million total user accounts for the fediverse, not the IMHO more relevant active users. Lets then be very conservative and say that only 1% of all Instagram users will try the new Activity Pub based service Threads. By this estimate the Meta-share of the fediverse will bigger then the whole accumulated userbase so far with 14.4 million users. I think that the 1% is quite conservative, given the marketing might that Meta has.

    This means that from the start there will be a “second” fediverse - even if completely defederated from the existing one - with people sharing links, writing comments & thoughts and posting pictures. So there is a potential question to be asked - who is defederating from whom here content-wise?

    Secondly I think EEE can also aim at “just” the featureset and technicalities. Safe to assume that Meta has more paid engineers and designers on staff then lets say Lemmy (or Mastodon). Those teams will implement features that the users want, that make their life more convenient. Features that take the currently existing “nerdy overhead” out of the fediverse. All the OS services in the fediverse are then under pressure to either adopt or die.

    So yeah, capitalism does what capitalism does, making things marketable. Written wearing my Che shirt.