

The movement is bad. I like your description of UE5 asset flip. But since the movement isn’t really important (except for the mostly optional plat forming—why the hell did that include platforming, so weird) it didn’t really turn me off. I found the physical environment design to be a little weird and repetitive—it works well at the overland scale but feels kinda vague and goofy when you’re in an instance.
But I found the story intriguing, and honestly, the combat just hooked me. The combo of the turn based format with some reactive skill elements was appealing, and it continued to be interesting because of the vast array of pictos/luminas. I also thought the Act pacing was strange, after act 2 it feels like they kinda ran out of steam and you just wander around grinding up to kill optional world bosses.
Anyhow I enjoyed it, but it doesn’t seem crazy to me that if you weren’t that into turn based combat to begin with, you didn’t click with the game.
Have no idea if the pic is from China, but during a trip there, I saw people growing vegetables in the most incredible ways, lots of apartments with plastic bucket gardens and such. My favorite was this hutong courtyard building where we did a cooking class as a tourist thing—the courtyard had a trellis over it for sun blocking, but the trellis was grown out by a bunch of different types of squash—such a neat combo because the squash leaves were great at max blocking direct sun, and there were all these perfectly spherical squash hanging overhead. The cook grabbed one off a vine during the class for the recipe we were making. Have wanted to try that method ever since.