How was Rogue Trader? I haven’t played the other Owlcat games because they have overwhelming options and I’m not a tabletop enjoyer. I read Rogue Trader is a completely different rules system though.
How was Rogue Trader? I haven’t played the other Owlcat games because they have overwhelming options and I’m not a tabletop enjoyer. I read Rogue Trader is a completely different rules system though.
It’s not a co-op. They’re just relatively small and mostly hire senior developers who demand a higher level of respect and work/life balance. They used to only work on projects people wanted to based on consensus and personal interest. People floated between teams, you were free to convince people to work on your pet project instead, etc. They stopped doing that when they started on Half Life Alyx and talk about it in the design booklet because it also meant that literally nothing ever got completed since there was no direction and promising projects floundered from lack of support.
I got halfway through Wo Long: Fallen Dynasty and now the game just won’t get past the loading screen anymore so I can’t finish it. I was having fun too. The game is pretty easy and not at all like a Souls game mechanically even though that’s a common comparison, unlike the Pinocchio game I still haven’t played yet. Fitting with the theme, the first difficult boss was Lu Bu where the game really expects you to know how to parry. I’ll try booting it up again in a few weeks and hopefully it randomly fixes itself after a Proton update or something.
Use Thunder. Its on Fdroid. Or you can grab it straight from Github with Obtanium.
I never played the Pathfinder games but a ton of CRPGs don’t let you do that still. I don’t even like D&D, I think the rules system sucks because it encourages specialization/roleplaying at the expense of fun.
I think he was napping at the time, but she was a longtime smoker who insisted on Asmongold getting her cigarettes, even though she was on oxygen. That combination led to an accident that sent her to the hospital and she died later. I don’t like the guy at all, but I feel bad for him in that specific circumstance, because you’re stuck either being an enabler or exerting your will over someone you’re supposed to be supporting who is otherwise still capable of independent decisions.
This is true and really annoying. It also means that you’re usually stuck with whoever the Rogue companion is if you don’t have those skills yourself, which you may or may not like. Baldur’s Gate 3 was truly revolutionary by just letting you use the highest skills from your party members in most circumstances. But even PIllars of Eternity 2 has MC-specific checks, and checks that your other party members can contribute to if they have points in the same skills. Hacking, speech, lockpicking, and other ‘social’ skills are pretty much mandatory to not be locked out of significant chunks of content in some games.
Meme classes/builds. I don’t know what’s wrong with me. Maybe I’ve just shifted my younger “don’t tell me what to do” perspective into spite for video game developers and their limitations.
I always want to do the most unorthodox thing because I usually don’t vibe well with the pre-defined classes in a lot of games. I’ve quit MMOs because I just don’t like ANY of their classes as a whole package and wish they were more modular. That’s why I loved Ragnarok Online so much and have played those WoW private servers that let you pick abilities from every class.
I’ll dual wield shields in Souls games, make a battle priest in games that try to force them into being healers (Ragnarok). I used heavy armor, a pistol, and a shield in Grim Dawn to essentially be the Terminator. I loved Puppetmaster, one of the least played classes, in FFXI. Blue Mage in FFXIV. Whatever the class was in Final Fantasy Tactics Advance that let you flip a coin to 50/50 kill yourself or an enemy. Tonfas (the worst weapon in the game) in Nioh.
As long as the least played class isn’t that because it’s so unnecessarily complicated (Feral Druid many different times in WoW, etc) I naturally gravitate toward that a lot of the time. But it’s really based on vibes. If I get a cool combination of race and starting armor, I might just go with a concept, like an anti-mage or something.
Edit: I know I was supposed to hit you up to play Ragnarok sometime soon from a previous thread, but I started a Chinese class and got super busy
Its not necessarily nostalgia, but like rolling back to a pre-nerffed bosses version of Elden Ring. The old content still existed but it was fundamentally not the same experience and was significantly less challenging with the way the game had changed. I can definitely see the case for it, but I also think stuff like Season of Discovery and Vanilla+ were what people were really after, like with Old School Runescape. Which private servers like Turtle WoW do better, but still. I don’t think its weird except in a bizarre “people hate our changes so much they want to pay us to undo them” way.
I saw you or another poster mention this in the last thread and I bought it because I’m a fan of bullet heaven games. I’ve beat all the main levels on max Agony and I think I’m the only person on Steam with some of the achievements (261/500) because they say 0.0% of other players have them lol. Played for like 11 hrs.
You’re right that certain abilities are better on specific characters, but also that some abilities are just straight up better than others. I think it’s called Glacial Storm and it charges up ice as you move and launches them when you stop but on max Agony you basically never want to stop moving so it kind of sucks.
So far, the worst characters for me are the ones with slow movement speed when you start adding modifiers. If you can’t run faster then the enemies, they just get on your ass and never leave. Certain fast mini-bosses are just automatic death.
I saw them relatively recently but it was an all ages show and I think I was one of the oldest people in the venue. They showed up like an hour late. It was a lot like younger fans who got into them as part of the “weird meme/internet music” pack of Death Grips, 100 Gecs, etc. Tons of cellphones in the air playing Subway Surfer. Some people were definitely high, but it was all before the show.
Nothing wrong with any of it, but it was not at all the vibe I was expecting and I had to pull a drunk friend away from a girl he didn’t realize was wearing the Under 21 wristband. We saw two people cosplaying the Money Store cover after though, so that was sick.
10/10 show, would recommend, but stick to 21+ shows if possible.
Linear Call of Duty type shooters are my comfort slop. This looks sick. I’m excited to be around for the start of the Chinese AAA gaming industry with stuff like Wu Kong and this. Miss me with gacha games like Genshin.
I’d love to see their take on Western-centric genres like CRPGs. Stuff like Baldur’s Gate and Wasteland. Russia has been in that space for a long time, with tons of Fallout mods and such, but they’re sometimes difficult to play and never get translated.
Give me Arcanum but instead of talking to Marx analogs, you’re talking to Sun Yat-Sen.
It seems like the last 5 - 6 years theres been a lot more games, movies, and TV shows being produced in other countries that break into the English media sphere.
I was checking that out since it started becoming popular when people were moving away from Nova for management reasons. I can never tell if the player count numbers include merchants, which is something tiny servers do to mask how dead they really are. RO has always had a fracturing problem where there’s 200 servers with 15 players each all doing their own little thing. I am a fan of their selectable rates though, so you can go low, mid, or high. And I think RO has always been that way since the game doesn’t tell you how literally anything works so you always had to look everything up on wikis, build calculators, etc. Private servers for sure make that worse though if they mess with drops.
I’m not sure. I’ve known people who play on kRO and jRO in the past. There might be a way to play with the English client. It’d be kind of a pain if not. And ping might be terrible. Definitely gonna gather more info.
I started looking into it and I guess things got pretty shaken up the last year. NovaRO, the biggest private server, lost a court case against Gravity when they went on a private server crackdown. The highest pop private server seems to be around 180 people? Which you dont really need thousands of people to make an MMO work. FFXI does fine with a few hundred. It sounds like jRO or twRO are the best ways to play nowadays since iRO is still a wreck and kRO is inaccessible without a Korean ID. I’m gonna look into it more and maybe make a post soon, then I’ll tag you for sure.
Thats about as far as I got back in the day but I played a lot of private servers over the years also and made it to Hyper Assassassin French Guillotine Cross level 275 and whatever. There’s 4th jobs I’m not even familiar with now.
I have 0 negative memories from any time I’ve ever played that game though and still think the sprite art is so beautiful and some of my favorite ever in video games. My dad got an install disc sent in the mail and it was my first online experience interacting with other people outside friends in AIM or something.
If there were enough people on this site that wanted to play, I’d definitely do it. Pre-re or Re. There’s good private servers for both that dont go overboard with custom stuff or shut down every few months.
The ones in the desert are usually a Drops. They’re equally cute.
This depends on if you are talking a Renewal or Pre-Renewal Poring, as Renewal stats range from slightly higher to very inflated and gives the traditionally weak Poring some sense of defense, greater HP, and more damage that would allow them to more easily overcome the significantly higher Soft DEF (also known as VIT DEF) of the Slime.
Yeah, idk how “I want my games to not run badly” is getting lumped in here. Trying to play something like Shin Megami Tensei V on an actual Switch where it swings from 25 - 30 FPS the whole time feels bad compared to 45 - 60+ FPS on an emulator. The game slows down or “lags” when those dips happen and you can absolutely both feel and see this. Games that don’t hit the 60 FPS mark don’t have a lot of excuses when so many of their contemporaries manage it without issues. There’s no reason people should have dips to 30 FPS in Dragons Dogma 2 on overpriced enthusiast PC hardware. I’m not gonna call the devs lazy, but it often reveals that their priorities do not align with mine in more ways than just frames per second.