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Joined 1 year ago
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Cake day: March 9th, 2024

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  • When they pass you in the hall at work, it’s like you are invisible to them. Never any eye contact or acknowledgement that you exist, except for them not actually walking right into you.

    I had a coworker who did this to me (and a fair amount of other people at work). She was young and pretty and had this approach to any guys a fair amount older than her. I wasn’t trying to date her or even interact with her in any personal way…she just seemed to preemptively turn on her ‘you are invisible’ field to the many people she was not interested in. It was a bit odd, but effective.



  • I switched to a mini pc about 1.5 years ago, and it’s been working out fine. I’ll probably get another one when it’s time to move on. One thing I like about my new setup is it’s more modular. I have 2 external SSD drives and a USB hub, both of which I can continue using when I swap out the ‘main’ pc. I have a fancy audio interface hub as well, so I’m not concerned about any lack of enough audio ports on the mini pc.


  • In general, employers hope to find employees who have basically already done the job they trying to fill, and find someone who is easy and enjoyable to work with. It seems like you are quite likely already there in terms of experience. So, as long as you are a nice, functional person, you could likely do more of this work for however long you want, including most of your life. Caretakers are a job that is going up in demand, not down, world-wide.

    Lot’s of bonus points if you keep learning useful skills, depending on your interests. Getting better at cooking, doing home repairs, hiring and coordinating contractors who can do stuff you can’t do, people skills, etc.







  • This will bring in a FLOOD of new money for the developer. I had a really hard time enjoying the game when I bought it about a year and a half ago, and the rather lame graphics was the biggest letdown. The non-artist solo developer luckily realized the obvious solution to this issue (hire 1 or more actual artists), and now I really look forward to playing this some more. It’s a cool game, and should be a lot more enjoyable to me, partially because I’m a game artist myself.

    I’m the sure this update has cost the developer well under a million dollars, and will result in several million dollars or more income, and a nice reputation boost for the game and the developer overall. Good for them!



  • I worked as an Outsource Manager at a couple of game companies (in addition to working for many years as a game artist). I outsourced mostly art asset creation, mostly to cheaper countries. It was kind of bittersweet, since it was clear to me and the artists at our studio that we were outsourcing really enjoyable work, work that our internal artists would rather have done than spend some of their time reviewing the cool art stuff these outsource artists created. But doing this allowed the studio to make a bigger, better game than our limited size team could do on their own.

    So basically, I disagree with your premise. There are many sorts of jobs, for many reasons.




  • People do talk about this. At least, they do in the game industry. It’s well known that when an independent studio gets bought (usually by a publisher they have been working for), this often results in the studio closing down a number of years later unless they crank out hit-after-hit. Of course, sometimes that doesn’t happen and the studio gets more stability and more financial support, now that they are part of a larger company.

    In regards to the people who sell their studio (founders), it’s important to keep in mind that for most of these people, selling their studio while the studio is fairly popular results in life-changing wealth. Maybe selling the studio and becoming rich by doing so was not their original goal, but it should be no surprise that studio founders can be very tempted to sell the studio (at the right price). Owning an independent studio can be a gigantic amount of stress, and a huge financial reward that also allows the founder to simply get rid of all the headaches and stress is nothing to sneeze at.

    Everyone who works at an independent studio knows the risks involved (to their own job eventually, if the studio is sold), and they often have mixed thoughts on what the founders are doing, but they don’t all demonize the studio owners, since they would be tempted by the same potential rewards if they owned the studio.