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Cake day: June 28th, 2024

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    • Puyo Puyo Champions - Extra selfish pick, in this scenario now people would have to play it and we’d have a healthy playerbase again. I’d finally get to fulfill my dream of large offline tournaments.
    • Skullgirls - See above.
    • Stepmania - I was tempted to say Wacca or Chunithm, but in this scenario Stepmania would be ideal for nearly infinite content, as well as offering both keyboard and pad playstyles in one game.
    • Slay the Spire - My pick for casual second monitor content. I’m also assuming the modding scene is allowed to continue, in this scenario it’d suddenly have everyone making tons of new characters.
    • Super Mario Maker 2 - Actually took me a bit to think of what the last game should be. Gotta be an endless game, but I didn’t want to duplicate genres by just adding another fighting game or puzzle game. Though if we’re allowing romhacks to count as part of the game, if new romhacks can continue to be made, substitute Super Mario World instead.



  • Languags don’t get designed in a lab by a creator who comes up a consistent set of rules. Languages constantly shift and change as the people who speak them do. Languages borrow loanwords from each other, then proceed to mangle them. Slang arises, becomes part of the lexicon, becomes passe. Regional dialects drift apart but then mingle again.

    And at no point does logic ever enter into the equation. Change just happens haphazardly.

    There’s a pair of concepts in Linguistics referred to as prescriptivism and descriptivism. Prescriptivism refers to trying to declare a set of rules for how language should be. If your teacher ever told you that ‘ain’t’ isn’t a real word, that’s prescriptivism, and it’s bunk. Descriptivism is just a best effort to describe how speakers of a language actually use it. If English speakers regularly say ‘ain’t’, then it’s an English word. The fun thing about descriptivism is that there will always be holes and inconsistencies, because not all English speakers are necessarily speaking the same way.

    Compare the English we speak today from Ye Olde Englishe. Many words are now spelled or pronounced differently from how they used to be. Many old words have been replaced by completely different ones. Syntax has changed quite a bit. And if you go far back enough, English used to be written with a different set of characters from the Latin alphabet we use now. But this all happened so gradually you can’t establish any clear dividing line to separate these languages, there’s no date on which you could say everything prior was Old English and everything after is Modern English. And if you look towards the future, 100, 1000, 10000 years from now, English won’t be the same as it is now either.












  • When I was in high school, the sequel to my favorite game didn’t get translated, so I convinced my parents to sign me up for Japanese lessons on the weekend. But I didn’t get all that far in it on account of having too much actual schoolwork to keep up with.

    Last year I picked it back up again, just for fun, and I’m making a lot more progress using Renshuu than I did in a classroom environment. Earlier this year I bought one volume each of a bunch of different manga series, slowly working through the pile with the help of vocab lists from LearnNatively and Wanikani. So far I’ve finished Yotsubato, RuriDragon, and Look Back.