peppersky [he/him, any]

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Joined 2 years ago
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Cake day: August 27th, 2023

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  • Elden Ring is a great game but it’s 10-20% too long

    Wrong. Elden Rings greatness comes from those moments during your first playthrough when you have no idea where the borders of that game world is. Where you truly feel lost because you have no idea where you are. Is the mountaintop of giants a particularly great area? No, but if it hadn’t been there, the previous areas wouldn’t have felt nearly as grand. A shorter Elden Ring might have had higher lows, but it certainly wouldn’t have the highs it had. A masterpiece isn’t a masterpiece because you cut out all the bad parts.



  • last time I played New Vegas I just grabbed the only modpack from wabbajack that didn’t also require Fallout 3 and while it was overall a pretty good experience, for some reason the author of the modpack decided that luck influencing gambling wasn’t part of their vision for the game and disabled that. it was easy to re-enable it, but to this day i am baffled by their decision. like if anything, high luck characters being able to break the bank of every casino in vegas is one of my favorite things in that game, just disabling that makes all the gambling minigames completely pointless.



  • Seems like a fairly well-considered upgrade. Mostly interested in the games though, even though a lot of the people working on their games have been around for decades now, with the Switch it really seemed to me like there was a new wave of creativity and talent involved. Like Tears of the Kingdom is a game with a lot of flaws, but its core is so creative and wonderfully playful that it’s just really inspiring. Genuinely can’t think of any other company that could make a game like that.


  • I played this game until I got a decent zipline network in the mountains and then stopped playing it. If the game actually had been the “post-apocalyptic postman simulator” people say it is and it gave a single fuck about the characters you are supposedly connecting, it might have been something, but all the game actually cares about is its big nonsensical “save the world” plot and gamifying the shit out of its run-of-the-mill gameplay loop. It’s not fucking art to make a gameplay loop feel “satisfying” if you have so many “number go up” mechanics (we live in a post cow-clicker world people, it’s time we see through these things).

    Doesn’t really help that the game feels like it was made for the trailers, like Kojima is just playing the hits, exactly what people expect but nothing else (lets not even speak of all the product placement and cringe ass media people who are for some reason in this game).

    edit: do kinda feel like maybe finishing it (couldn’t have been that much left to go really) and have just redownloaded it, but damn, refamiliarizing yourself with this control scheme after four years is quite a thing.