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Joined 2 years ago
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Cake day: August 2nd, 2023

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  • I think I understand this position, such that you don’t want people focusing on removing the oligarchs without also dismantling the machine that makes them.

    But the machine doesn’t have to crush orphans. It gives you a pat on the head and hands you a cookie each time you do crush an orphan but it has other settings. They aren’t getting punished for not exploiting the system, they just don’t get as much of a reward as they could. No one gets to say “I had no choice but to crush that 99th orphan, so I could get that 99th cookie.” You could’ve stopped at 90, or 50, or 1.

    They are exploiting a broken machine, to the detriment of others, for their own benefit. That is nothing but greed.

















  • You are in essence gatekeeping enjoying a video game as a concept. Like people must enjoy them the way you envision.

    What an incredibly inaccurate statement. I love modding video games, I spend more time modding video games than I spend playing video games. I understand that the vision developers have doesn’t often align with what I want from their product.

    I don’t agree that developers should be spending dev cycles making a game functional for a user that turns off any configuration of gameplay mechanics.

    Saying you can just set a variable from “true to false” is so laughably misunderstanding what goes into software development much less game development that it sounds entitled. What gameplay mechanics are you even saying should be configurable? All of them? Just turn off the combat in a fighting game? At what point is a gameplay mechanic integral to the genre/experience? And who is the person or persons that decide?

    Developers should be free to create what they want, and the end user is free to mod it however they want. That includes, for the devs, not purposefully obfuscating things so that modding is more diffcult.