Parrying ruins it for me, unless it’s on the depth of Mario & Luigi, by which point it’s an Action game with RPG elements. It turns “oh I died, I’d better rethink my strat or party comp” to “oh I died, I’ll do the same thing but push buttons better”.
Imagine if you could slap the enemy’s wrist away in chess.
Parrying ruins it for me, unless it’s on the depth of Mario & Luigi, by which point it’s an Action game with RPG elements. It turns “oh I died, I’d better rethink my strat or party comp” to “oh I died, I’ll do the same thing but push buttons better”.
Imagine if you could slap the enemy’s wrist away in chess.