• @commie@lemmy.dbzer0.com
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    111 months ago

    They showed you how people couldn’t make these things without people paying for them.

    but that’s not true. people make things all the time without being paid.

    • @MJBrune@beehaw.org
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      111 months ago

      people make things all the time without being paid.

      Less people make things without being paid than those who make things to get paid. That is a common fact we can both agree on. If you need the number of open source games compared to the number of paid games then I recommend you grab those numbers yourself.

      • @commie@lemmy.dbzer0.com
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        111 months ago

        github shows a hundred thousand repositories for the query “hangman”. assuming 10% of them are false positives it’s still a great number.

        • @MJBrune@beehaw.org
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          111 months ago

          You are equating someone’s terrible hobby project to paid games like it’s 1 to 1. You are simply arguing in bad faith. Have a good day though, hopefully, one day we can converse properly.

                • @MJBrune@beehaw.org
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                  11 months ago

                  Yes, because there is a basic assumption. Those projects aren’t consumer-facing games. Those are hobbies. You know it and you are simply arguing in bad faith. I know actual game developers who released their games for free or under a pay-what-you-want model. They refuse to do so again because they can’t support themselves by doing it. I am a game developer and I won’t release my games for free because I need to support myself. There is all the data you need. Find me other data saying otherwise.

                  • @commie@lemmy.dbzer0.com
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                    111 months ago

                    You know it and you are simply arguing in bad faith

                    this is rich coming from someone who is moving the goal posts.

                  • @commie@lemmy.dbzer0.com
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                    111 months ago

                    I know actual game developers who released their games for free or under a pay-what-you-want model. They refuse to do so again because they can’t support themselves by doing it. I am a game developer and I won’t release my games for free because I need to support myself. There is all the data you need.

                    the plural of “anecdote” is not “data”

      • @commie@lemmy.dbzer0.com
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        111 months ago

        there are over one hundred fifty thousand results on github for “tictactoe”.

        just how many paid games do you think there are, by the way?

      • @commie@lemmy.dbzer0.com
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        111 months ago

        this doesn’t prove anyone ever needs to be paid to make something. a single counter example disproves the claim.