Monster@lemmy.world to Memes@lemmy.ml · 1 year agojust my luck...lemmy.worldimagemessage-square37fedilinkarrow-up1593arrow-down110file-text
arrow-up1583arrow-down1imagejust my luck...lemmy.worldMonster@lemmy.world to Memes@lemmy.ml · 1 year agomessage-square37fedilinkfile-text
minus-squareBappity@lemmy.worldlinkfedilinkEnglisharrow-up13·1 year agono idea how much time and work it might take, the hype could die down in-between if it’s a long time
minus-squareLmaydev@programming.devlinkfedilinkarrow-up6arrow-down17·1 year agoThis is why it’s best to write your game to be engine agnostic with integration points. But It does feel like a waste of effort until something like this happens.
minus-squareReveredOxygen@sh.itjust.workslinkfedilinkEnglisharrow-up23·1 year agoCan you show me a single engine agnostic game? I don’t see how that’s even remotely feasible
minus-squareTuna Casserole@programming.devlinkfedilinkarrow-up14·1 year agoI guess it would be doable by trying to write a bunch of wrappers around engine specific stuff, but holy shit development would be… ugh. Slow and ultimately a confusing mess to maintain still
minus-squareCluckN@lemmy.worldlinkfedilinkarrow-up10·1 year agoImagine not writing your game in assembly
minus-squareSaltyIceteaMaker@lemmy.mllinkfedilinkarrow-up3·1 year agoPff i write my game with 1’s & 0’s in a text editor
no idea how much time and work it might take, the hype could die down in-between if it’s a long time
This is why it’s best to write your game to be engine agnostic with integration points.
But It does feel like a waste of effort until something like this happens.
Can you show me a single engine agnostic game? I don’t see how that’s even remotely feasible
I guess it would be doable by trying to write a bunch of wrappers around engine specific stuff, but holy shit development would be… ugh. Slow and ultimately a confusing mess to maintain still
Imagine not writing your game in assembly
Roller Coaster Tycoon.
Pff i write my game with 1’s & 0’s in a text editor