‘GameTop’ for overseas markets will distribute and publish games like any other store, while harboring a social space with AI-assisted creator tools
‘GameTop’ for overseas markets will distribute and publish games like any other store, while harboring a social space with AI-assisted creator tools
That’s something I’ve oftened wondered about. I feel like interviews with former employees often reference toxic culture and things, but then when they cite specific examples it rarely sounds like harassment and more often sounds like just not meshing into the way a team works. I obviously want to give potential victims the benefit of the doubt, but I do also wonder what portion of them just couldn’t handle a high expectations low restrictions environment and find a team to slip into. Which isn’t a personal failing or anything of course, I know myself I may not thrive in that kind of environment, but it just makes me wonder how much of the “clique” culture is overblown.
My gut says that “toxic work culture” and “flat management structure” would not be a particularly stable combination. Like, you might get a few years out of it, but decades? Seems unlikely.
Still, one of those interesting questions that we may never get a proper answer on.