Ubisoft has warned of falling company revenues and said it's seen that "many new games are struggling to stand out" as players turn away from traditional full-price releases.
The story in the Ezio trilogy was at least intriguing, and I don’t know if they ever continued it, finished it or just forgot. There was a whole story arc where the character accessing his genetic memories was caught between future assassins and the Abstergo corporation, who were future Knights Templar. After a certain point, all of the future parts of the games felt like B-stories that were tangential to the main future timeline.
The future thing was always a good idea but never well execute in the games. In the first one is better because you don’t have much to do inside the Animus as Altair so the conspiracy thing reading e-mails and investigating your cell is at least intriguing. From AC2 onwards every time you are disconnected from Animus to play as Desmond is boring and distracting, I can’t even remember the other characters.
After a certain point, all of the future parts of the games felt like B-stories that were tangential to the main future timeline.
After they killed Desmond they didn’t have any linchpin to hold the plot line. It’s a mess.
It felt like the first game and the Ezio trilogy were building to something in the future timeline and then they went “Oh wait fuck we can’t have a climax or we can’t keep making these forever!”
The first one was genuinely groundbreaking at the time. I remember playing it on PS3 and thinking “man I’ve never seen anything like this.” I used to just do the parkour stuff for hours.
It gets very samey and grindy towards the end by today’s standards. But AC2 was an all-time great for me. Assassinating the corrupt pope was a cool as hell moment. I stopped playing after AC3. Haven’t had any desire to try anything new they’ve put out.
What? When?
The story in the Ezio trilogy was at least intriguing, and I don’t know if they ever continued it, finished it or just forgot. There was a whole story arc where the character accessing his genetic memories was caught between future assassins and the Abstergo corporation, who were future Knights Templar. After a certain point, all of the future parts of the games felt like B-stories that were tangential to the main future timeline.
The future thing was always a good idea but never well execute in the games. In the first one is better because you don’t have much to do inside the Animus as Altair so the conspiracy thing reading e-mails and investigating your cell is at least intriguing. From AC2 onwards every time you are disconnected from Animus to play as Desmond is boring and distracting, I can’t even remember the other characters.
After they killed Desmond they didn’t have any linchpin to hold the plot line. It’s a mess.
It felt like the first game and the Ezio trilogy were building to something in the future timeline and then they went “Oh wait fuck we can’t have a climax or we can’t keep making these forever!”
The first one was genuinely groundbreaking at the time. I remember playing it on PS3 and thinking “man I’ve never seen anything like this.” I used to just do the parkour stuff for hours.
It gets very samey and grindy towards the end by today’s standards. But AC2 was an all-time great for me. Assassinating the corrupt pope was a cool as hell moment. I stopped playing after AC3. Haven’t had any desire to try anything new they’ve put out.